Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Max Payne (OLD) of the bundle Max Payne (OLD). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Max Payne REWORKED (Complete).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ColtCommando.mdx
Now Click the "Import File" Button:
Next select 'ColtCommando.mdx' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
Done, you have imported the file ColtCommando.mdx.
Importing ColtCommando.blp
Now Click the "Import File" Button:
Next select 'ColtCommando.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
war3mapimported/ColtCommando.blp
Double-click the file ColtCommando.blp:
ColtCommando.blp
Image / Texture
26
war3mapimported/ColtCommando.blp
Tick the box "Use Custom Path" and type in the correct path:
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
Done, you have imported the file ColtCommando.blp.
Importing MaxBody.blp
Now Click the "Import File" Button:
Next select 'MaxBody.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
war3mapimported/MaxBody.blp
Double-click the file MaxBody.blp:
MaxBody.blp
Image / Texture
195
war3mapimported/MaxBody.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxBody.blp
Image / Texture
195
MaxBody.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
Done, you have imported the file MaxBody.blp.
Importing MaxFaceDeath.blp
Now Click the "Import File" Button:
Next select 'MaxFaceDeath.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
war3mapimported/MaxFaceDeath.blp
Double-click the file MaxFaceDeath.blp:
MaxFaceDeath.blp
Image / Texture
40
war3mapimported/MaxFaceDeath.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
Done, you have imported the file MaxFaceDeath.blp.
Importing MaxFaceGrin.blp
Now Click the "Import File" Button:
Next select 'MaxFaceGrin.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
war3mapimported/MaxFaceGrin.blp
Double-click the file MaxFaceGrin.blp:
MaxFaceGrin.blp
Image / Texture
39
war3mapimported/MaxFaceGrin.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
Done, you have imported the file MaxFaceGrin.blp.
Importing MaxFaceNormal.blp
Now Click the "Import File" Button:
Next select 'MaxFaceNormal.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceWounded.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
war3mapimported/MaxFaceNormal.blp
Double-click the file MaxFaceNormal.blp:
MaxFaceNormal.blp
Image / Texture
40
war3mapimported/MaxFaceNormal.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
Done, you have imported the file MaxFaceNormal.blp.
Importing MaxFaceWounded.blp
Now Click the "Import File" Button:
Next select 'MaxFaceWounded.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxHands.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
war3mapimported/MaxFaceWounded.blp
Double-click the file MaxFaceWounded.blp:
MaxFaceWounded.blp
Image / Texture
39
war3mapimported/MaxFaceWounded.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
Done, you have imported the file MaxFaceWounded.blp.
Importing MaxHands.blp
Now Click the "Import File" Button:
Next select 'MaxHands.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxPants.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
MaxHands.blp
Image / Texture
21
war3mapimported/MaxHands.blp
Double-click the file MaxHands.blp:
MaxHands.blp
Image / Texture
21
war3mapimported/MaxHands.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxHands.blp
Image / Texture
21
MaxHands.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
MaxHands.blp
Image / Texture
21
MaxHands.blp
Done, you have imported the file MaxHands.blp.
Importing MaxPants.blp
Now Click the "Import File" Button:
Next select 'MaxPants.blp' in the folder which you extracted from the zip archive:
Max Payne (OLD)
ColtCommando.mdx
ColtCommando.blp
MaxBody.blp
MaxFaceDeath.blp
MaxFaceGrin.blp
MaxFaceNormal.blp
MaxFaceWounded.blp
MaxHands.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
MaxHands.blp
Image / Texture
21
MaxHands.blp
MaxPants.blp
Image / Texture
33
war3mapimported/MaxPants.blp
Double-click the file MaxPants.blp:
MaxPants.blp
Image / Texture
33
war3mapimported/MaxPants.blp
Tick the box "Use Custom Path" and type in the correct path:
MaxPants.blp
Image / Texture
33
MaxPants.blp
The file has been properly added to the map archive:
ColtCommando.mdx
Model
2,555
war3mapimported/ColtCommando.mdx
ColtCommando.blp
Image / Texture
26
ColtCommando.blp
MaxBody.blp
Image / Texture
195
MaxBody.blp
MaxFaceDeath.blp
Image / Texture
40
MaxFaceDeath.blp
MaxFaceGrin.blp
Image / Texture
39
MaxFaceGrin.blp
MaxFaceNormal.blp
Image / Texture
40
MaxFaceNormal.blp
MaxFaceWounded.blp
Image / Texture
39
MaxFaceWounded.blp
MaxHands.blp
Image / Texture
21
MaxHands.blp
MaxPants.blp
Image / Texture
33
MaxPants.blp
Done, you have imported the file MaxPants.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.