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Triggers
KillingSlash.w3x
Variables
Omnislash
Omnislash
Omnislash1
Omnislash Move
Omni DMG
Fog
Fog Of War
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Samurai
unit
No
Target
unit
No
Omnislash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Killing Slash
Actions
Set Variable Set Samurai = (Casting unit)
Set Variable Set Target = (Target unit of ability being cast)
Unit - Move Samurai instantly to (Position of Target)
Unit - Make Samurai Invulnerable
Trigger - Turn on Omnislash_Move <gen>
Trigger - Turn on Omni_DMG <gen>
Wait 5.00 seconds
Unit - Make Samurai Vulnerable
Trigger - Turn off Omnislash_Move <gen>
Trigger - Turn off Omni_DMG <gen>
Omnislash1
Events
Unit - A unit Dies
Conditions
(Target is dead) Equal to True
Actions
Trigger - Turn off Omnislash_Move <gen>
Trigger - Turn off Omni_DMG <gen>
Trigger - Turn off Omnislash <gen>
Wait 3.00 seconds
Trigger - Turn on Omnislash <gen>
Omnislash Move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Animation - Play Samurai 's attack slam animation
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Target using Objects\Spawnmodels\Human\HumanBlood\HumanBloodRifleman.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Samurai using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Samurai using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Unit - Cause Samurai to damage Target , dealing 100.00 damage of attack type Spells and damage type Normal
Unit - Cause Samurai to damage circular area after 0 seconds of radius 200.00 at (Position of Samurai) , dealing 100 damage of attack type Spells and damage type Normal
Omni DMG
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Unit - Move Samurai instantly to ((Position of Target) offset by 40.00 towards (Facing of Samurai) degrees.)
Unit - Move Samurai instantly to ((Position of Target) offset by 30.00 towards (Facing of Samurai) degrees.)
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