v2.0.1
Changelog for 2.0.1 was lost to time, the only thing I remember is models were adjusted to be backwards compatible with standard graphics
The goal of this patch is to speed the game up while maintaining the challenge of bosses and trash
Adjusted entries to boss rooms to make it harder to attack the boss from outside of the arena
Gadgeteer Frenzy damage taken increase reduced 50% -> 20%
Moved a few trash packs around to reduce awkward fights
Indiana Bones hp reduced 800 -> 720
Skeleton Archer renamed to Crystal Skull Archer
Crystal Skull Archer hp reduced 600 -> 540, dmg increased 30 -> 34
Sludge Remnant hp reduced 550 -> 480, dmg increased 19 -> 22
Sludge Monstrosity Polymorph cooldown increased 10s -> 13s
Sludge Monstrosity hp reduced 950 -> 850, dmg increased 32 -> 38
Living Boulders hp reduced 1800 -> 1500
Ogre Lord hp reduced 3300 -> 3000, dmg increased 50 -> 55
Ogre Mauler hp reduced 3000 -> 2500, dmg increased 58 -> 70
Brigand hp reduced 850 -> 700, dmg increased 35 -> 38
Enforcer hp reduced 1200 -> 1000, dmg increased 40 -> 45
Poacher hp reduced 1500 -> 1200, dmg increased 60 -> 70
Fel Channeler hp reduced 2100 -> 2000
Fel Lord hp reduced 6000 -> 5500
Corrupted Treant hp reduced 1300 -> 1000, dmg increased 50 -> 55
Corrupted Fragment hp reduced 800 -> 700, dmg increased 45 -> 55
Decaying Revenant hp reduced 2200 -> 1900, dmg increased 75 -> 120
Makura hp reduced 1700 -> 1200, dmg increased 42 -> 45
Giant Sea Turtle hp reduced 2400 -> 1800, dmg increased 70 -> 100
Flame Guardian hp reduced 2100 -> 1900
Bloodfiend hp reduced 4000 -> 3600, dmg increased 140 -> 160
Bloodfiend hp reduced 2300 -> 2000, attack speed increased 1s -> .7s
Fixed name of flame orbs in Keeper of the Forge fight
v2.0.0
Added Mythic difficulty: all bosses gain new mechanics
Added color to pre-game option selection
Added colors to the class names in their description
Updated most models for reforged
You can now re-enter all boss rooms after having defeated that boss
Starting from a later act now gives the same random drops as killing those bosses
Rebalanced item drops, added more int items
Added command (-item cleanup) to move all items on the ground to the spawn hub
Fixed bug where overload magic and item dispels did not properly clear boss debuffs
Changed Chain Dispel item to a AoE dispel, reduced cooldown by 10s to compensate
Brace for impact now heals for 100,200,350,500 from 100,175,250,325
Slam damage increased to 35,70,105,140 from 30,60,90,120
Bloodthirst now heals 10,20,30 percent from 3,5,7
Rupture Blood now deals 30,60,90,120 damage from 25,50,75,100
Reduced Soul Decay damage scaling from Affliction by 50%
Rupture Blood mana cost reduced to 25,40,55,70 from 30,55,80,105
Overload Magic can no longer target bosses
Sludge Monstrosity can now cast polymorph
Fixed bug where Ballista's were not scaling with difficulty. Increased ballista damage
Defiler Burial smash move speed increased to 175 from 100
Defiler Rockfall damage increased to 250 from 225
Birchlock saplings have reduced collision size
Birchlock reset bugs have been fixed
Soul of the Kiln Come Closer Blast radius reduced to 385 from 400
Soul of the Kiln Come Closer now takes very slightly longer before exploding
Soul of the Kiln hp increased 10%, phase 3 starts at a slightly higher percent
Soul of the Kiln Living Flames spawn with 95% hp
Soul of the Kiln Come Closer removes Firebomb if it is too close to boss
Soul of the Kiln Firebomb no longer starts during Come Closer charge
Soul of the Kiln Expulse happens every 7 seconds, was 8
Soul of the Kiln fixed reset bug with wipes during transition
Reduced the size of the boss region for Forgemaster (should reduce chance of red circles leaving arena)
Forgemaster brand increases incoming damage from abilities by 50% instead of 100% for flame orb and slam
Changed how Forgemaster's rupture damage is calculated, rupture now deals 350 damage at 0 distance scaling to 50 damage at 800 range and beyond for each explosion
This used: calculated as (25,000 / distance from rupture)
Map Description Generator 「By Vengeancekael」