Lol did you screencap your triggers? You can just right click the little white part at the top and hit "copy as text" and it'll get the whole thing for you. Just hit the trigger tag on the top of the post editor and paste the trigger. It'll make life soooo much easier.
I just took a screenshot lol, quick enough
I know it isn't perfect, and it sometimes look a little ugly, but that's because of the simplicity of the system (which is the point).
What I would need for a "really" perfect wall system, is L and X share wall.
Moin moin =)
Wait no. Okay this system is a useful one, but not in this case. I just wondering how you calculate the angle of the wall? When my builder has an angle of 0, then I want a vertical wall with angle 0 too, but I get the weired things.
Wait no. Okay this system is a useful one, but not in this case. I just wondering how you calculate the angle of the wall? When my builder has an angle of 0, then I want a vertical wall with angle 0 too, but I get the weired things.
I don't think you get the system, you only change the angle when it isn't right, for this one, it stays the same... But for example the sandbag (on this site) model would use 0.
It doesn't use the angle of the worker, just makes conjoined, or adjacent walls "cling"....
What about adding abilities to a wall to rotate it?
Not a bad idea just not at all what I'm doing
I can make it so walls that have already "clinged" wont again, unless they have un-clinged, but it would take some time and this system is real nice for thicker walls (like the sandbags), with skinny models like here (the fence) it isn't as good, but over-all it definitelly gets the job done and haven't seen resources of the like here.