Moderator
M
Moderator
08:26, 28th Jun 2011
-Kobas-:
Status: Rejected
Map contains WOW models. (For now, still against rules)
-Kobas-:
Status: Rejected
Map contains WOW models. (For now, still against rules)
(12 ratings)
Credits
Units:
Ampharos_222, armel, dickxunder, Dionesiist, General Frank, HappyTauren, jigrael, Misha, Norinrad, Tarrasque, Tranquil, TurieL, WILL THE ALMIGHTY, wingednosering
Doodads:
Buster, HappyTauren, Nasrudin, olofmoleman, spong3bob, takakenji
Effects/Buffs/Missiles:
JetFangInferno, Pyritie, sPy, Titania, WILL THE ALMIGHTY
Skins:
Enjoy, Dentothor, 67chrome
Icons:
Anachron, CRAZYRUSSIAN, Darkfang, Dentothor, enjoy, Hellx-Magnus, inhuman89, Mr.Goblin, NFWar, Parrothead, Tarrasque
Updates
1. Problem with ships in the first map fixed. (Waiting time has been changed from 2 seconds to 0.)
2. DBTN Command Icons changed.
3. Problem with rescuing turtles in map 3 fixed.
1. Pings added in map 2 to easily find Rokhan and the Fallen wisp.
2. Changed difficulty of 3 masters in map 5.
3. New model of the fallen wisp.
4. New (neutral passive) ghost in map 2.
5. New creeps.
6. New model of the map 1 shaman.
7. New model of Maiev.
8. New model of the Ancient of Lore.
9. Issue with the last cinematic in map 2 fixed.
1. Game cache repaired.
2. Leaks fixed.
3. Deleted Kelen's dagger, so you cannot get through the turtle barrier in map 3.
4. Bug with respawning in map 3 fixed.
5. New cursor.
6. New UI tile.
7. Undiscovered quests added.
8. Changed name of Frost Arrows.
9. Added some blood effects.
10. New item icons.
11. New potion/item models.
12. Icon of 'Invaders' quest in map 1 changed.
13. New crab model.
14. New water elemental model.
15. New magnataur model.
16. New ice golem models.
17. Added gold/potion/item drops from creeps.
18. Item combination system added.
19. New model of satyr.
20. New troll models.
21. New dragon model.
22. Chapters are no longer visible the first time the campaign is loaded. (They show up after completing the level.)
1. New model of Vashj.
2. New model of ancient of lore.
3. New scroll models.
4. New razormane models.
5. Environment changed.
6. New model of druid.
7. New model of dryad.
8. New model of spider.
9. New model of fulborg.
10. New model of Cenarius.
11. Since now, every time you die, you lose experience and money.
12. Extended the size of map 1.
13. New model of key.
14. New model of murloc.
15. New model of hydra.
16. New model of gryphon rider.
17. New model of makrura.
18. New model of Illidan.
19. New model of footman.
20. New model of priest.
21. New model of knight.
22. New model of Keal'thas.
23. New model of tiger.
24. New model of Arthas.
25. New model of Jaina.
26. New model of sorceress.
27. New model of Calypso.
28. New model of Tyrande.
29. New model of resurrection stone.
30. New resurrection stone effect.
Coming in version 1.5
1. New model of Keal'thas.
I'm working on it right now. I just don't remember all the names for credits![]()
If you kill ship in chapter 1.Too fast you cant make this quest you must kill it slow (between the kill of ship you must wait 2-5 sec i try it and work). And map make pls fix it!
I must look at it. To win you must complete panda quest, Rokhan's quest and kill the dwarfs. Are you sure that you've done it all?
It has already been changed before.As you have revamped everything including the Music, why not a custom UI ? I do remember seeing a Naga UI somewhere.
Personally I like the idea of resurrection stone, so I'm not going to delete it. (If you want to, you can restart the game everytime you die.But I've noticed many things that can make this better as many people pointed out the Resurrection stone takes out all the fear as even if you die you have nothing to lose, and yes some of the English isn't right (or understandable) too.
It's been changed.I didn't quite like the Attack animation, and to that the 2nd Spell called Cold Arrow releases a Frost Nova type thing, best rename it to something else cause I personally couldn't see any arrow there.
4. I have already commented this too. I'm not going to delete the respawn, in the next maps you wouldn't be able to get the required level without it. (Even more, since the 2nd compaign it is really easy to kill them.)The Creeps Respawn But I wouldn't say having it like that would be good even though the level is limited to 4, not forcing you but imho best might be having them with out respawn.
This model has already been changed before.1st Optional Quest where we have to Rescue he old man's son well if he is to be termed as son might using this model or the Shaman Model be a better way of presenting it ?
as the son does need to seem least younger to the old man.
I thought that there's a minimap in the game where you can see undiscovered areasWhat I did in in the 1st Mission was Directly went to the captain and killed everyone on the island, Despite that I couldn't finish the mission, I used iseedeadpeople cheat and saw the turtles went there and that gave a 2nd main quest.
I would suggest make an Undiscovered Quest Appear in the Quest Menu and/or use some path blockers in the middle of the water which does not allow you to go to the Humans without passing through the Turtles.
It has already been changed before.
Personally I like the idea of resurrection stone, so I'm not going to delete it. (If you want to, you can restart the game everytime you die.) As for the english, I have already commented it several times. You can see it above
It's been changed.
4. I have already commented this too. I'm not going to delete the respawn, in the next maps you wouldn't be able to get the required level without it. (Even more, since the 2nd compaign it is really easy to kill them.)
This model has already been changed before.
Can you imagine how many pathing blockers would I have to use? It would be too much. But I will do something with that quests. It is a good idea