• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Invader Zombies v1.3

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Invader Zombies v1.3
Suggested players : Any

The city is being invaded by Filthy Mindless Zombies!

-Stick together
-Be fast on building
-Survive for 30 minutes and Win!
-Added a boss
-Added another boss
-Removed noob tower

Zombies Mindless Survive Action Survivor Zombieking ghoul Abomination Survival

Invader Zombies v1.3 (Map)

11:30, 29th May 2011 ap0calypse: Rejected (until updated)




11:30, 29th May 2011
ap0calypse: Rejected (until updated)
Level 28
Jan 26, 2007
List of negative things:
  • Huge map size. This is completely not necessary, you could remove at least 6MB by just deleting everything you do not need.
    Importing stuff because you think it's cool (and not because it fits your map) is bad, not good.
  • Only 1 tileset.
  • Cinematic doodads.
  • Blizzard cliffs for walls.
  • Damage should be done like "50-50" instead of "46-50".
  • Nothing original.
  • Zombies tend to get stuck quite often (very bad AI).
  • The triggers could be improved tenfold.
Level 28
Jan 26, 2007
Well, you just use "terrain - Apply cliff: increase one" to create walls.
Those walls look really bad (just look at your terrain... don't tell me that looks good).

There are other methods of achieving good-looking walls (most higher-quality maps use the Apply Height tool, which only works on 'hacked' world editors, such as JNGP, which enables a 90 degree slope).

Additionally, you should improve all tooltips. Don't say "Start here!", because everyone knows that. Just give either the basic stats, or a short overview of the building.
And make the terrain seem less random. Right now it's "a cliff here, a cliff there... done!", make it allow strategies. Increasing the cliff height in certain areas could be good (easier to defend), while it can have some drawbacks (more entrances), while there's also a lower cliff with only 1 entrance (since you're on low ground, your base is weaker, yet a single entrance is easier to defend).
Maybe additional resources, a way to increase the speed of the game (right now you just wait it out) etc.
Add difficulties! Right now it's really, really hard to play alone.

Do more with your map. You kept yourself to the pure basics, go beyond that.