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Countdown Timer - Create a timer window for Respawntime with title Survive for
Countdown Timer - Start Respawntime as a One-shot timer that will expire in 1800.00 seconds
Countdown Timer - Show Respawn
Wait 1800.00 seconds
Countdown Timer - Destroy Respawn
Visibility - Disable fog of war
Cinematic - Disable user control for (All players) .
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.10 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 3.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 3.00 seconds
Cinematic - Send transmission to (All players) from Narrator 0011 <gen> named That guy : Play CreepAggroWhat1 <gen> and display Congratulations! You beat the game! . Modify duration: Set to 10.00 seconds and Don't wait
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Coins
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Coin_Spawn <gen>) over 1.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Coin_Spawn <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Coin_Spawn <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Center of Coin_Spawn <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Center of Coin_Spawn <gen>) over 1.00 seconds
Unit - Move Survivor 0000 <gen> instantly to (Center of Region_002 <gen>)
Unit - Move Survivor 0002 <gen> instantly to (Center of Region_002_Copy_2 <gen>)
Unit - Move Survivor 0003 <gen> instantly to (Center of Region_002_Copy_3 <gen>)
Unit - Move Survivor 0004 <gen> instantly to (Center of Region_002_Copy_4 <gen>)
Unit - Move Survivor 0005 <gen> instantly to (Center of Region_002_Copy <gen>)
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Floating Text - Create floating text that reads 3 at (Center of Coin_Spawn <gen>) with Z offset 0 , using font size 45.00 , color ( 100.00 %, 100 %, 100 %), and 0.00 % transparency
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 2 at (Center of Coin_Spawn <gen>) with Z offset 0 , using font size 45.00 , color ( 100.00 %, 100 %, 100 %), and 0.00 % transparency
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads 1 at (Center of Coin_Spawn <gen>) with Z offset 0 , using font size 45.00 , color ( 100.00 %, 100 %, 100 %), and 0.00 % transparency
Sound - Play BattleNetTick <gen>
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Cinematic - Enable user control for (All players) .
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 1.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 2.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 2.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 2.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 1.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 1.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 2.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 1.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 1.00 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Wait 0.10 seconds
Item - Create Gold Coins at (Random point in Coin_Spawn <gen>)
Start
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Game - Set the time of day to 18.00
Game - Turn the day/night cycle Off
Unstuck
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Zombiespawn <gen> owned by Player 12 (Brown)) and do (Remove (Picked unit) from the game)
Player Redd
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Game - Defeat Player 1 (Red) with the message: Defeat!
Player Redd Copy
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Player Redd Copy 2
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Player Redd Copy 3
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Game - Defeat Player 4 (Purple) with the message: Defeat!
Player Redd Copy 4
Events
Time - Elapsed game time is 0.10 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
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