Moderator
M
Moderator
15:44, 2nd Jan 2011
ap0calypse: Approved
ap0calypse: Approved
(6 ratings)
There is an Error when i'm using the cannon abittily to attack the Land the game crashes.
There is an Error when i'm using the cannon abittily to attack the Land the game crashes.
Review:
==========
Pros:
- Unique building construction
- Very good usage of custom units
- Terrain is Okay
- 4 Custom races
- Balanced races
- High potental map
- Original ideas, loved the one with unit groups & the leader
Cons:
- Lacks a quest menu (new player friendly & information)
- Could use some sort of leader/muliboard, example how many players each player defeated
- It says Suggested Players: 4, but there are only 3 available
Suggestions:
- Would be very good if there could be more players
- Highly recommend the quest menu and optionally the leader/muliboard
Final Words:
Overall it's clear that this map has high potental, just try to add those things I mentioned and you're good to go.
Rating:
I'm giving you a 5/5 rating and + 10 votes for approved. I will also contact the moderator to approve the map.
I tried making a map like this once... good work guys.
EDIT: I have some time, so I shall review. Note I only tested Humans in single-player, so if something seems unfair, its because this review is affected by this.
Atmosphere - 3/5 - I think it could've been more epic. The terrain was alright, but you should've used some custom imports and more doodads here and there. There are lots of useful resources in the UTMs. Other things, like custom UI and music would be appreciated, but seeing as how the map is already 5mb, it isn't as wise to include it. However, I think a Map Preview would have been good, just to polish the presentation. Now, for my first sentence, what I mean is that this seems like Wc3 with smaller, more numerous units. I think it needs some more 'epicness', I don't know how, but, maybe add(or replace with) some more interesting models, imported material (like UI and music) to polish the map, and the terrain as I said before needs some work. I don't know why your map is 5mb though, usually a map full of just models and textures(including icons) is about 3mb.
Gameplay - 4/5 - I would have given it a 5, but there are some things I don't like;
Squad systems, I love these, but somehow, I just dislike it when your squads are owned by another player. This makes control harder, and also allows a max of 6 players per map. There are much better ways of implementing them, for example you could just revert your selection to the captain once any unit of a squad is selected, and I believe adding AND removing the locust ability leaves units 'unvulnerable'(attackable), but also unselectable, though I never tested it and can't guarantee it works. Also, those numbers that appear, may I suggest either adding some better eye candy (maybe even make the text 'fade away', then just sit there and disappear boringly for 3 seconds), or perhaps giving the captain a passive ability that tells how many remaining units your squad has, OR you can combine BOTH, as it may be frustrating in the midst of battle, when you've either lost where your captains are or if they're already selected, to get a headcount of their squad members.
Building systems, not exactly polished and perfect, but hey, its the best you can do with what you wanted to achieve. But, it may be possible, once you hoard enough gold (this is possible), to spam your whole base area with buildings. Gets kinda non-spacy and looks bad.
Units, I only tested Humans like I said, but I found their units to be kinda boring and generic, with the exception of the Paladin dude and the Witchunter(the heroes, basically). But, I guess that was on purpose, like in other games similar to this (eg. Warhammer).
Other than this, it was a very good map. The gameplay was well though-out.
Fun - 5/5 - Yeah, pretty much awesome. I've never liked how Wc3 uses 1 unit-units, loved squad-systems since the day I bought Dawn of War. And, I bet it would be way better in multi-player (it was even fun testing it in single-player).
Creativity - 4/5 - Creative to a point. The gameplay-style is nothing I've ever seen in Wc3, however, I didn't like the units too much. And, I'm confused, the Drow look like Vampires and the Vampires look like skeletons... Also, Drow, couldn't you have called them the 'Damned', 'Cursed', or even the 'Dark Ones'?
Storyline - N/A - Not story-driven.
World Editor - N/A - Map is protected.
Overall - 16/20 = [4/5] - Please, I mostly pointed out flaws, because, well this is such a good map that I don't really need to specify the good points ;P Suggestions(my opinion only): change the squad systema bit, add in some better atmosphere and epicness, improve the terrain with some custom doodads.
Bugs/Errors - some description errors, I think it was Heroes Might or something, I forgot. Other than that, I couldn't find any.
Atmosphere - 3/5 - I think it could've been more epic. The terrain was alright, but you should've used some custom imports and more doodads here and there. There are lots of useful resources in the UTMs. Other things, like custom UI and music would be appreciated, but seeing as how the map is already 5mb, it isn't as wise to include it. However, I think a Map Preview would have been good, just to polish the presentation. Now, for my first sentence, what I mean is that this seems like Wc3 with smaller, more numerous units. I think it needs some more 'epicness', I don't know how, but, maybe add(or replace with) some more interesting models, imported material (like UI and music) to polish the map, and the terrain as I said before needs some work. I don't know why your map is 5mb though, usually a map full of just models and textures(including icons) is about 3mb.
Gameplay - 4/5 - I would have given it a 5, but there are some things I don't like;
Squad systems, I love these, but somehow, I just dislike it when your squads are owned by another player. This makes control harder, and also allows a max of 6 players per map. There are much better ways of implementing them, for example you could just revert your selection to the captain once any unit of a squad is selected, and I believe adding AND removing the locust ability leaves units 'unvulnerable'(attackable), but also unselectable, though I never tested it and can't guarantee it works. Also, those numbers that appear, may I suggest either adding some better eye candy (maybe even make the text 'fade away', then just sit there and disappear boringly for 3 seconds), or perhaps giving the captain a passive ability that tells how many remaining units your squad has, OR you can combine BOTH, as it may be frustrating in the midst of battle, when you've either lost where your captains are or if they're already selected, to get a headcount of their squad members.
Building systems, not exactly polished and perfect, but hey, its the best you can do with what you wanted to achieve. But, it may be possible, once you hoard enough gold (this is possible), to spam your whole base area with buildings. Gets kinda non-spacy and looks bad.
Units, I only tested Humans like I said, but I found their units to be kinda boring and generic, with the exception of the Paladin dude and the Witchunter(the heroes, basically). But, I guess that was on purpose, like in other games similar to this (eg. Warhammer).