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Footman Blizcon Version

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Hi guys, this is the footman of the blizcon version I made with ReterasModelStudio.
Feel Free to download.

Thanks a lot for ReterasModelStudio.

Have fun with it.
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Contents

Footman Blizcon Version (Model)

footman_portrait (Model)

Level 4
Joined
May 19, 2020
Messages
316
Very good friend, thnk you... it's really not easy to work on the very low resolution that the shield is at. But it's great, I have only one suggestion to return the "shoulder pads" to the highest size, as shown in the first version. If you want, I can send you a footman that was saved from the January / 2020 patch, which despite the shield being the current one, it still had bigger shoulders, within the initial standards of Blizzcon.👍
 

jixed

Hosted Project: QM
Level 8
Joined
Apr 4, 2020
Messages
27
Very good friend, thnk you... it's really not easy to work on the very low resolution that the shield is at. But it's great, I have only one suggestion to return the "shoulder pads" to the highest size, as shown in the first version. If you want, I can send you a footman that was saved from the January / 2020 patch, which despite the shield being the current one, it still had bigger shoulders, within the initial standards of Blizzcon.👍
Have fun with it mate, I'm glad you like it.:goblin_yeah:
 

AON

AON

Level 2
Joined
Apr 3, 2021
Messages
7
Hi jixed,I'm working on a machinima about Tides of Darkness. I especially like your Footman Blizcon Version models. Can I use them in movie ? I'll put your name in the film.And I can't use them in 3D max,Can you provide me with other formats?For examle,FBX .Thank you
 
Level 7
Joined
Apr 18, 2023
Messages
213
I have a problem with using the original model (which comes with the game). In the game, the excessive animation of the model "move stop" is smooth, but when using an external imported model, the animation from move to stop is stiff. Although the process is only momentary, it feels very obvious. Almost all externally imported models have this problem, why is this?
 
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