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Female Monk (Bonebreaker)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
CREDITS:
ZWIEBELCHEN (VALKYRIE)
- permission granted via PM
Asssssvi - pouch

Inspired by Pillars of eternity
Anyone can defeat monsters with weapon, few can beat monsters up with bare hands and long stick.
A kind monk girl with big b... BRAVE SOUL! Her name is Akame.

Graphics:
Attack hit animation - 0.500
Backswing animation - 0.500
Run speed - graphics 195(in-game 280)
Walk Speed - graphics 150(in-game 220)
Upcoming: in-game texture head;
Updates:

19th May 2024 - deleted 1 frame that bugged it\walk fast with animated hair now\stand ready 2,3 - dodge animation, you can rename it to spell (lumber,gold) for your ideas
20th May - added
281981-42f6fde32cd75cc6c1ba59bcd50e9b18.png
spell throw - torment's reach, spell gold
281982-7d3731905718555a13b6d3cc7aec0e53.png
- swift strikes and spell - mirror image
21st may - added stand 2-3 (rarity 3), hopefully fixed face UV problem

18th December - added staff version with updated portrait and updated animations (slightly animated death and new jiggles hehe) || Fixed mouth opening too large in female monk with staff.
Contents

Female A (Model)

Female Monk with staff (Akame) (Model)

Female Bonebreaker (Monk) (Model)

Reviews
Em!
Em!
Sanity issues. Plz fix.
A good female model again. :xxd: But the UV-map range of her face seems need a tiny edit (black line on the middle of face), and also the shade of face looks strange, maybe need to recalculate normals of polygons.
View attachment 473859
The quote of original author is fitting: "The model was designed to look good from birdseye perspective". But yes, I noticed that and Ill fix it when I do torment's reach
 
This and/or the Valkyrie this is based off of is perfect for my project, I needed a tough bareknuckle Amazon chick for a vampire monk OC. The hair as the TC is a nice touch, as my headcanon has her as a ginger (joke of how redheads don't have souls) with a halberd (for impaling). All I need is an icon. I could make one by tracing a screenshot of the portrait, but my art style A, that good, and B, isn't very fitting for Warcraft's style.
 
Last edited:
Excellent animations. Great work. There are issues, however.
  • Please fix the issues listed by the sanity checker.
  • Please fix the Death animation. The model sinks into the ground and appears above ground again during the Decay Flesh animation.
  • Please fix event objects such as footprints and dying sounds. It does not seem to work correctly.
  • There are two collision spheres with the same pivot points. Please fix that.
  • Please add a hero glow and/or gut mesh so this model can function as a unit or a hero.
  • Please add the Decay Bone animation for this model to function as a unit.
 
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