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Sorry but model and texture look very messy and 2k polygons are way too much for a building.
The overall design is poor, to. There doesn't seem to be any concept behind it.
... This guy said that 2K polygons are too much for a building
If you excuse me, I will now go and cry. At the fact that EVERY Blizzard building has OVER 2K polygons in it, and that 2K polygons is barely anything for a building
Yeah Deathbringer, most of us know where it is. Shame it has no death anim, no?
About the model.. I dunno. It's cool, but.. well, some parts look messy on this screenshot. I'll refrain from voting on it 'till I checked it out in Worldedit.
No offense but gotta stick to SantoRayo with this one, it absolutely sucks (and yes I checked it ingame). Even for someone who started his first try on buildings, its an abomination.
-No consistency with the skin in general
-Texture wrapping all went horribly wrong
-gaps gaps gaps
-why on earth do you have another layer of the same geomesh overlapping the other?
-way too many ineffective polygons
And to Mecheon, SantoRayo is right. Not every building in wc3 has over 2k polys, but in this case those polys are not hidden after the construction phase (usually they hide the excess polys after the construction anim) so they still count over the duration of its existence, with other words: too many ineffective poly's.
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