Moderation Comment:
Although the model works in-game, it is really a bringdown how it looks like a geomerge in the rough. A firepit, two monoliths in different scales, a crater, a doodad tree, all mashed up, clipping through, and conflicting color tones, resolutions, mesh definitions, etc. - the result of all this isn't very appealing.
One thing that is hardly effective is using doodad trees in a building model. If you check MPQ buildings that feature vegetation, as the Ancient of Elders, they use softer, more appropriate textures and meshes. Using in-game trees is even confusing in the gameplay.
Despite the complaints, it is an interesting idea, and as a gnoll building, an useful piece, therefore it's worth tinkering with it to improve it. Awaiting update. If anything, you can contact me.