Elemental Grove (Gnoll)

This bundle is marked as approved. It works and satisfies the submission rules.
Ujimasa Hojo Presents

Elemental Grove (Gnoll)
Edited by Ujimasa Hojo

Elemental Grove (Gnoll) Info:
  • Made a reskinned version of Mephestrial's Gnoll Elemental Grove. Uses in-game textures more suited with the Lordaeron Summer tileset.



  • Uploaded.



  • Reworked the texture wrapping especially the Team Color.




Keywords:
Axis of Awful, Spellcaster

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, or DTube Channels as well and hopefully subscribe.
  • Follow me on Twitter, Gab, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
    • My Bitcoin wallet addresses are at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k or 3JpY33ppR72VxdxaU5GaFogyMHoboMeSij
    • My Ethereum wallter address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Contents

Elemental Grove (Gnoll) (Model)

Elemental Grove (Gnoll) Button (Icon)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
Moderation Comment:

Although the model works in-game, it is really a bringdown how it looks like a geomerge in the rough. A firepit, two monoliths in different scales, a crater, a doodad tree, all mashed up, clipping through, and conflicting color tones, resolutions, mesh definitions, etc. - the result of all this isn't very appealing.
One thing that is hardly effective is using doodad trees in a building model. If you check MPQ buildings that feature vegetation, as the Ancient of Elders, they use softer, more appropriate textures and meshes. Using in-game trees is even confusing in the gameplay.
Despite the complaints, it is an interesting idea, and as a gnoll building, an useful piece, therefore it's worth tinkering with it to improve it. Awaiting update. If anything, you can contact me.
 
Top