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Elemental Grove (Gnoll)

Submitted by Mephestrial, Ujimasa Hojo
This bundle is marked as approved. It works and satisfies the submission rules.
Ujimasa Hojo Presents

Elemental Grove (Gnoll)
Edited by Ujimasa Hojo

Elemental Grove (Gnoll) Info:
  • Made a reskinned version of Mephestrial's Gnoll Elemental Grove. Uses in-game textures more suited with the Lordaeron Summer tileset.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Reworked the texture wrapping especially the Team Color.






Keywords:
Axis of Awful, Spellcaster

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, or DTube Channels as well and hopefully subscribe.
  • Follow me on Twitter, Gab, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
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Contents

Elemental Grove (Gnoll) (Model)

Elemental Grove (Gnoll) Button (Icon)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
  1. Aleister

    Aleister

    Joined:
    Aug 7, 2011
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    Simple but I like it.
     
  2. HappyCockroach

    HappyCockroach

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    Moderation Comment:

    Although the model works in-game, it is really a bringdown how it looks like a geomerge in the rough. A firepit, two monoliths in different scales, a crater, a doodad tree, all mashed up, clipping through, and conflicting color tones, resolutions, mesh definitions, etc. - the result of all this isn't very appealing.
    One thing that is hardly effective is using doodad trees in a building model. If you check MPQ buildings that feature vegetation, as the Ancient of Elders, they use softer, more appropriate textures and meshes. Using in-game trees is even confusing in the gameplay.
    Despite the complaints, it is an interesting idea, and as a gnoll building, an useful piece, therefore it's worth tinkering with it to improve it. Awaiting update. If anything, you can contact me.
     
  3. Ujimasa Hojo

    Ujimasa Hojo

    Joined:
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    Please put all replies in my Resources Discussions instead.
     
  4. General Frank

    General Frank

    3D Modeling Moderator

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    Works in-game, performs appropriately and is a good addition to the model section.