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Castle Defense 2.11

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Yay!My first map after joining www.hiveworkshop.com
This is my first map ever published in the hiveworkshop.com
Its not very good because I can't find a guide for WorldEditing...
I needed to find everything out myself.
This is also my first defense map i made.

Hope you guys can find a good play of my first map!
Now,to talk about the map...
To play,you need to defend the king.
There are 20 waves in this game...
4 ranged rounds
4 boss rounds.
In each boss round,you will get free units to help you kill the boss.
The last level is very hard,you need teamwork to win it.
To defend the king,you need to use your units,heroes,items,upgrades and everything you have and try not to lose.
(100% Possible)
Tested with friends



Keywords:
Castle Defense,Hero,Unit,Upgrades,Item,King,Enemy,Creep Camp,Skill,Protect
Contents

Castle Defense 2.11 (Map)

Reviews
19:13, 25th Feb 2011 -Kobas-: Status: Rejected No progress shown as well as any update. Bad triggers, memory leaks. Comment

Moderator

M

Moderator

19:13, 25th Feb 2011
-Kobas-:
Status: Rejected
No progress shown as well as any update.
Bad triggers, memory leaks.
Comment
 
Level 9
Joined
Jul 30, 2010
Messages
205
Detailed descriptions please ><
Passing by....

Review
I've played through ! :vw_unimpressed:
Is there only one hero given...ouch² :goblin_jawdrop:
Is there only one shop there...ouch³ :goblin_wtf:

Never mind, try improve terrain =D
[One more thing to add, screen shots perhaps?]
 
Last edited:
How to I make the description have colours/tables and hidden tag?And what does table and hidden tag mean??
Using BB code
Btw I played map and must say it's cool for 1st map ^^

Still I won't approve it until you don't fix some errors:

Memory leaks -> Basic Memory Leaks
Triggers -> Essentials Tutorial
Icons and descriptions -> Polishing Your Game

Example:
  • Exp Less
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Hero - Make Player 1 (Red) Heroes gain 20.00% experience from future kills
and few more copy and pasted are bad...

Try something like this!
  • Exp Less
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (i) from 1 to 4, do (Actions)
        • Loop - Actions
          • Hero - Make (Player((i))) Heroes gain 20.00% experience from future kills
          • Player - Set (Player((i))) Current gold to 30
 
Level 2
Joined
Nov 27, 2010
Messages
24
wow i love it sweet but i hate those haters about decription and bb codes every map i found them -,-
 
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