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Triggers
Castle Defense 1.47.w3x
Variables
Gate
Open Gate 1
Start
NOATKFRIEND
Untitled Trigger 002
Untitled Trigger 002 Copy
Untitled Trigger 002 Copy Copy
Untitled Trigger 002 Copy 2 Copy
lolCheat
Ultima
Ultima Copy 2
Ultima Copy 3
Ultima Copy 3 Copy
creepcampword
wakahaha
...
can
can Copy
can Copy 2
can Copy 3
The remains.
RED
BLUE
TEAL
PURPLE
theremains
theremains Copy
theremains Copy 2
theremains Copy 3
lol
huntergame
WorkerintheCastlework
kamehamex1
kamehamex1 Copy
Less XP
Exp Less
Exp Less Copy
Exp Less Copy 2
Exp Less Copy 3
Castle View
Castle View
Money start
GOLD RED
GOLD BLUE
GOLD TEAL
GOLD PURPLE
Bounty On
BOUNTY
ENEMY
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5 Boss
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10 Boss
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15 Boss
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
win
King dont go play
Step 1
Lose
lol
cameratime
Enemy Move
move move move
antistuck
Turn Off
Money 60 sec
Untitled Trigger 001
Money 60 sec
Quest
Quest
DoNotAttackKING
why
King'sMoneySpread
xD
NeutralFriendlylol
wakakaka
doublekill
-clear
epic
epic Copy
epic Copy 2
epic Copy 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Open Gate 1
Events
Map initialization
Conditions
Actions
Destructible - Open City Entrance 0000 <gen>
Start
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: |CFF1CB619Welcome to Castle Defense!|R|CFFFE8A0EThe objective of this game is to defend your king from the horde of enemys.The first wave is coming in 20 seconds.The next is coming 20seconds after you defeat a wave.So goodluck!!!You earn 10 gold for the first 20 seconds,then you earn 10 gold every 60 seconds.You can also kill units to get gold.|R|CFF7EBFF1If the king kills and get 4 gold,the 4 gold will spread to all of you.So don't worry about the king killing!By the way,max exp is level 12!|RType -clear to clear the words if you find it annoying.
Untitled Trigger 002
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
(Owner of (Attacking unit)) Not equal to Player 1 (Red)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
(Owner of (Attacking unit)) Not equal to Player 2 (Blue)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy Copy
Events
Unit - A unit owned by Player 3 (Teal) . Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
(Owner of (Attacking unit)) Not equal to Player 3 (Teal)
Actions
Unit - Order (Attacking unit) to Stop .
Untitled Trigger 002 Copy 2 Copy
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
(Owner of (Attacking unit)) Not equal to Player 4 (Purple)
Actions
Unit - Order (Attacking unit) to Stop .
Ultima
Events
Player - Player 1 (Red) types a chat message containing -CallUponTheDragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |CFF0042FFThe Ultimate Paladin and his warriors,have came to help defend the castle and to be controlled by Player 1.|R
Unit - Create 1 . Dragon Of War for Player 1 (Red) at (Center of The_Ultimate_PALADIN <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 1 (Red) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 1 (Red) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 1 (Red) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Where did paladins come? with the description How did those paladins come?What ultimate paladin???Why?Is its name is DragonofWar??Wtf happened???Why is there Power Fighters???WTF , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Display to (All players) the Quest Update message:
Player - Add 100000000 to Player 1 (Red) . Current gold
Trigger - Turn off Ultima <gen>
Trigger - Turn off Ultima_Copy_3_Copy <gen>
Trigger - Turn off Ultima_Copy_2 <gen>
Trigger - Turn off Ultima_Copy_3 <gen>
Ultima Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -CallUponTheDragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |CFF0042FFThe Ultimate Paladin and his warriors,have came to help defend the castle and to be controlled by Player 2.|R
Unit - Create 1 . Dragon Of War for Player 2 (Blue) at (Center of The_Ultimate_PALADIN <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 2 (Blue) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 2 (Blue) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 2 (Blue) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Where did paladins come? with the description How did those paladins come?What ultimate paladin???Why?Is its name is DragonofWar??Wtf happened???Why is there Power Fighters???WTF , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Display to (All players) the Quest Update message:
Player - Add 100000000 to Player 2 (Blue) . Current gold
Trigger - Turn off Ultima <gen>
Trigger - Turn off Ultima_Copy_3_Copy <gen>
Trigger - Turn off Ultima_Copy_2 <gen>
Trigger - Turn off Ultima_Copy_3 <gen>
Ultima Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -CallUponTheDragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |CFF0042FFThe Ultimate Paladin and his warriors,have came to help defend the castle and to be controlled by Player 3.|R
Unit - Create 1 . Dragon Of War for Player 3 (Teal) at (Center of The_Ultimate_PALADIN <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 3 (Teal) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 3 (Teal) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 3 (Teal) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Where did paladins come? with the description How did those paladins come?What ultimate paladin???Why?Is its name is DragonofWar??Wtf happened???Why is there Power Fighters???WTF , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Display to (All players) the Quest Update message:
Player - Add 1000000000 to Player 3 (Teal) . Current gold
Trigger - Turn off Ultima_Copy_3_Copy <gen>
Trigger - Turn off Ultima_Copy_2 <gen>
Trigger - Turn off Ultima_Copy_3 <gen>
Trigger - Turn off Ultima <gen>
Ultima Copy 3 Copy
Events
Player - Player 4 (Purple) types a chat message containing -CallUponTheDragon (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: |CFF0042FFThe Ultimate Paladin and his warriors,have came to help defend the castle and to be controlled by Player 4.|R
Unit - Create 1 . Dragon Of War for Player 4 (Purple) at (Center of The_Ultimate_PALADIN <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 4 (Purple) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 4 (Purple) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 4 (Purple) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . Power Fighters for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Quest - Create a Required quest titled Where did paladins come? with the description How did those paladins come?What ultimate paladin???Why?Is its name is DragonofWar??Wtf happened???Why is there Power Fighters???WTF , using icon path ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
Quest - Display to (All players) the Quest Update message:
Player - Add 100000000 to Player 4 (Purple) . Current gold
Trigger - Turn off Ultima <gen>
Trigger - Turn off Ultima_Copy_3_Copy <gen>
Trigger - Turn off Ultima_Copy_2 <gen>
Trigger - Turn off Ultima_Copy_3 <gen>
wakahaha
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Creep Camp Furbolgs at (Center of CreepCamp_1 <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Creep CampRock Golems at (Center of CreepCamp2 <gen>) with Z offset 0 , using font size 12.50 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Creep Camp G o l e ms at (Center of CreepCamp3 <gen>) with Z offset 0 , using font size 15.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Creep CampBoss Kobolds at (Center of CreepBoss1 <gen>) with Z offset 0 , using font size 17.50 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Creep CampBoss Skeletons at (Center of CreepBoss2 <gen>) with Z offset 0 , using font size 22.25 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads The - King at (Center of T_h_e_King <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads -Shop- at (Center of SHOP <gen>) with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
can
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has left the game. + You are now allowed to attack him/her and his/her gold has been spreaded.))
Trigger - Turn off Untitled_Trigger_002 <gen>
Trigger - Turn on RED <gen>
can Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn off Untitled_Trigger_002_Copy_2_Copy <gen>
Trigger - Turn on PURPLE <gen>
can Copy 2
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn off Untitled_Trigger_002_Copy_Copy <gen>
Trigger - Turn on TEAL <gen>
can Copy 3
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game.)
Trigger - Turn off Untitled_Trigger_002_Copy <gen>
Trigger - Turn on BLUE <gen>
RED
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 3.00
Conditions
Actions
Player - Add -3 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Trigger - Turn on theremains <gen>
BLUE
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 3.00
Conditions
Actions
Player - Add -3 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Trigger - Turn on theremains_Copy <gen>
TEAL
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 3.00
Conditions
Actions
Player - Add -3 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Trigger - Turn on theremains_Copy_2 <gen>
PURPLE
Events
Player - Player 2 (Blue) 's Current gold becomes Greater than or equal to 3.00
Conditions
Actions
Player - Add -3 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Trigger - Turn on theremains_Copy_3 <gen>
theremains
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off RED <gen>
theremains Copy
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off BLUE <gen>
theremains Copy 2
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off TEAL <gen>
theremains Copy 3
Events
Map initialization
Conditions
Actions
Wait 10.00 seconds
Trigger - Turn off PURPLE <gen>
huntergame
Events
Map initialization
Conditions
Actions
Unit - Order Proffesional Archer 0158 <gen> to Patrol To . (Center of Hunterpatrol <gen>)
kamehamex1
Events
Map initialization
Conditions
Actions
Unit - Order Bandit Traitor 0165 <gen> to Patrol To . (Center of workerpatrolx2 <gen>)
Unit - Order Bandit Traitor 0169 <gen> to Patrol To . (Center of workerpatrolx2 <gen>)
Unit - Order Bandit Traitor 0168 <gen> to Patrol To . (Center of workerpatrolx2 <gen>)
Unit - Order Bandit Traitor 0167 <gen> to Patrol To . (Center of workerpatrolx2 <gen>)
Unit - Order Bandit Traitor 0166 <gen> to Patrol To . (Center of workerpatrolx2 <gen>)
kamehamex1 Copy
Events
Map initialization
Conditions
Actions
Unit - Order Footman 0170 <gen> to Patrol To . (Center of workerpatrol <gen>)
Unit - Order Footman 0171 <gen> to Patrol To . (Center of workerpatrol <gen>)
Unit - Order Footman 0172 <gen> to Patrol To . (Center of workerpatrol <gen>)
Unit - Order Footman 0173 <gen> to Patrol To . (Center of workerpatrol <gen>)
Exp Less
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 20.00 % experience from future kills
Exp Less Copy
Events
Map initialization
Conditions
Actions
Hero - Make Player 2 (Blue) Heroes gain 20.00 % experience from future kills
Exp Less Copy 2
Events
Map initialization
Conditions
Actions
Hero - Make Player 3 (Teal) Heroes gain 20.00 % experience from future kills
Exp Less Copy 3
Events
Map initialization
Conditions
Actions
Hero - Make Player 4 (Purple) Heroes gain 20.00 % experience from future kills
Castle View
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Castle <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Castle <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Castle <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Castle <gen>
GOLD RED
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 30
GOLD BLUE
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 30
GOLD TEAL
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 30
GOLD PURPLE
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 30
BOUNTY
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Wave 1
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |CFF4E2A04Get ready,wave 1 is coming!|R25 - Bandits
Unit - Create 25 . Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_2 <gen>
Wave 2
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF4E2A04Get ready,wave 2 is coming!|R25 - HighRank Bandit
Unit - Create 25 . HighRank Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_3 <gen>
Trigger - Turn off (This trigger)
Wave 3
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF4E2A04Get ready,wave 3 is coming!|R!|CFFFF0303BEWARE|R:RANGED ROUND30 - Ranged Bandit
Unit - Create 30 . Ranged Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_4 <gen>
Trigger - Turn off (This trigger)
Wave 4
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF4E2A04Get ready,wave 4 is coming!|R20 - Brute Bandit
Unit - Create 20 . Brute Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_5_Boss <gen>
Trigger - Turn off (This trigger)
Wave 5 Boss
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF4E2A04Get ready,wave 5 is coming!|R|CFFFF0303~~~BOSS ROUND~~~|R5 - Bandits5 - HighRank Bandits5 - Ranged Bandits5 - Brute BanditsThe boss is coming after ten seconds.1 - Lord Of Bandits
Unit - Create 5 . Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . HighRank Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Ranged Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Brute Bandit for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Unit - Create 10 . Militiamen for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 10 . Militiamen for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 10 . Militiamen for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 10 . Militiamen for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Militiamens from the city came to help the king defend himself from the evil bandits.
Wait 10.00 seconds
Game - Display to (All players) the text: |CFF540081Lord Of Bandits:|RMuahahahahaa,you and your measly taxs,we shall end this pain...|CFF7EBFF1Bandit:|RSiege the castle!|CFFFFFF01King:|RThis castle,shall not fall into your hands...|CFF540081Lord Of Bandits:|RReally?Attack!Now!
Unit - Create 1 . |CFF4E2A04Lord Of Bandits|R for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_6 <gen>
Trigger - Turn off (This trigger)
Wave 6
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF20C000Get ready,wave 6 is coming!|R25 - PickAxe Peon
Unit - Create 25 . PickAxe Peon for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_7 <gen>
Trigger - Turn off (This trigger)
Wave 7
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF20C000Get ready,wave 7 is coming!|R25 - Peon with Axe
Unit - Create 25 . Peon with Axe for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_8 <gen>
Trigger - Turn off (This trigger)
Wave 8
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF20C000Get ready,wave 8 is coming!|R22 - HorseOrc
Unit - Create 22 . HorseOrc for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_9 <gen>
Trigger - Turn off (This trigger)
Wave 9
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF20C000Get ready,wave 9 is coming!|R|CFFFF0303BEWARE|R:RANGED ROUND25 - Spear Orc
Unit - Create 25 . SpearOrc for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_10_Boss <gen>
Trigger - Turn off (This trigger)
Wave 10 Boss
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF20C000Get ready,wave 10 is coming!|R|CFFFF0303~~~BOSS ROUND~~~|R7 - PickAxe Peon7 - Peon with Axe7 - HorseOrc7 - Spear OrcThe boss will come 15 seconds later.1 - OrcMazter
Unit - Create 7 . PickAxe Peon for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . Peon with Axe for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . HorseOrc for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 7 . SpearOrc for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Unit - Create 10 . Footman for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 10 . Footman for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Some footmans passing by sees the war you are in and decided to help you out to defend the King.
Wait 15.00 seconds
Game - Display to (All players) the text: |CFFFFFF01OrcMazter:|RDie...you human fools for taking over our country...We shall take it back...Today...|CFFFFFF01OrcMazter:|RSiege that damn castle!|CFF1CB619King|RSoldiers,defend the castle!|CFFFFFF01OrcMazter:|RDefend your what?Attack the castle with all our force!
Unit - Create 1 . |CFF106246OrcMazter|R for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_11 <gen>
Trigger - Turn off (This trigger)
Wave 11
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: It seems you have won wave 10!Nice!But after wave 10,things will have a much higher difficulty increase,so... goodluck!|CFF7EBFF1Get ready,wave 11 is coming!|R30 - Boney
Unit - Create 30 . Boney for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_12 <gen>
Trigger - Turn off (This trigger)
Wave 12
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF7EBFF1Get ready,wave 12 is coming!|R30 - Zombie
Unit - Create 30 . Zombie for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_13 <gen>
Trigger - Turn off (This trigger)
Wave 13
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF7EBFF1Get ready,wave 13 is coming!|R25 - Fat Abuser
Unit - Create 25 . Fat Abuser for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_14 <gen>
Trigger - Turn off (This trigger)
Wave 14
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF7EBFF1Get ready,wave 14 is coming!|R|CFFFF0303BEWARE|R:RANGED ROUND30 - Boneyx
Unit - Create 30 . Boneyx for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_15_Boss <gen>
Trigger - Turn off (This trigger)
Wave 15 Boss
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF7EBFF1Get ready,wave 15 is coming!|R|CFFFF0303~~~BOSS ROUND~~~|R10 - Boney10 - Zombie10 - Fat Abuser10 - BoneyxThe boss will come 15 seconds later1 - Lord of Death
Unit - Create 10 . Boney for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Zombie for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Fat Abuser for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Boneyx for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Human Lieutenants with their soldiers,all together,bravely joins your empire to defend the king.
Unit - Create 1 . Human Lieutenant for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Lieutenant for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Lieutenant for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . Human Lieutenant for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Wait 15.00 seconds
Game - Display to (All players) the text: |CFF7EBFF1Lord Of Death:|RMuahahahaha...another place for us to seek blood...blood blood blood and regain my power..|CFF7EBFF1Lord Of Death:|RSay your last words!And your blood will be inside my stomach after not long..|CFFFFFF01King:|RWe shall see.|CFF7EBFF1Lord Of Death:|RSiege the front door!Hit the king!Kill the king and give me his poor blood..
Unit - Create 1 . |CFF7EBFF1Lord Of Death|R for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_16 <gen>
Trigger - Turn off (This trigger)
Wave 16
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF540081Get ready,wave 16 is coming!|R20 - Blood Guard
Unit - Create 20 . Blood Guard for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_17 <gen>
Trigger - Turn off (This trigger)
Wave 17
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF540081Get ready,wave 17 is coming!|R20 - Pain Warriors
Unit - Create 20 . Pain Warrior for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_18 <gen>
Trigger - Turn off (This trigger)
Wave 18
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF540081Get ready,wave 18 is coming!|R!20 - Doom Warrior
Unit - Create 20 . Doom Warrior (Standard) for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_19 <gen>
Trigger - Turn off (This trigger)
Wave 19
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFF540081Get ready,wave 19 is coming!|R20 - Doom Warlock
Unit - Create 20 . Doom Warlock for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Trigger - Turn on Wave_20 <gen>
Trigger - Turn off (This trigger)
Wave 20
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Wait 20.00 seconds
Game - Display to (All players) the text: |CFFFF0303WARNING:LAST LEVEL|R|CFFFF0303~~~ THE LAST BOSS ~~~|R10 - Blood Guard10 - Pain Warrior10 - Doom Warlock10 - Doom WarriorThe boss will come 20 seconds later.1 - Hades2 - Lord Of Death
Unit - Create 4 . Blood Guard for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Pain Warrior for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Doom Warlock for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Unit - Create 4 . Doom Warrior (Standard) for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: The Great Hades himself has came to fight the king,some brave young SwordMasters and Lieutenants came to chellange Hades himself.
Unit - Create 1 . SwordMaster for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Lieutenant for Player 1 (Red) at (Center of paladinsworker1 <gen>) facing Default building facing degrees
Unit - Create 1 . SwordMaster for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Lieutenant for Player 2 (Blue) at (Center of paladinsworker2 <gen>) facing Default building facing degrees
Unit - Create 1 . SwordMaster for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Lieutenant for Player 3 (Teal) at (Center of paladinsworker3 <gen>) facing Default building facing degrees
Unit - Create 1 . SwordMaster for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Unit - Create 3 . Human Lieutenant for Player 4 (Purple) at (Center of paladinsworker4 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Unit - Create 1 . |CFFFF0303Hades|R for Player 12 (Brown) at (Center of Enemy_Spawn <gen>) facing Default building facing degrees
Game - Display to (All players) the text: |CFFFF0303Hades:|RThe time has come...You shall surrender yourself and allow me to take your soul...little king...|CFFFF0303Hades:|ROr make the biggest mistake in the world...fighting with Hades himself...|CFFFFFF01King:|RWell then,I will make the biggest mistake in the world and get a victory in it...|CFFFF0303Hades:|RWell well well,we have a chellanger...|CFFFF0303WE SHALL SEE WHO IS GOING TO WIN....|R|CFFFF0303Hades:|R|CFFFF0303I AM IMPOSSIBLE TO BE DEFEATED...YOU ARE GOING TO HELL SOON...LITTLE KING...MUHAHAHAHA...MUAHHAHAHAHAHAHAHAHAHA....|R
Sound - Play Doom .
Trigger - Turn on win <gen>
Trigger - Turn off (This trigger)
win
Events
Player - Player 12 (Brown) 's Food used becomes Equal to 0.00
Conditions
Actions
Game - Display to (All players) the text: |CFFFE8A0ECongratulations!|RYou all won this epic battle with Hades...epic.And for a reward for winning,there is a cheat code in this map ^^Since you won,let me give you a |CFFFFFF01tip.|RThe cheat code starts with... |CFFFFFF01-Call|R and ends with |CFFFFFF01Dragon|R. ^^ Goodluck!
Sound - Play Heroic Victory .
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Step 1
Events
Unit - A unit leaves Kings_Return <gen>
Conditions
(Triggering unit) Equal to The King 0018 <gen>
Actions
Unit - Order The King 0018 <gen> to Move To . (Center of King_Return_back_Here <gen>)
lol
Events
Unit - The King 0018 <gen> Dies
Conditions
Actions
Sound - Play Sad Mystery .
Wait 3.00 seconds
Trigger - Run cameratime <gen> (ignoring conditions)
cameratime
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Fade out and back in over 15.00 seconds using texture Haze And Fog and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out and back in over 13.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out and back in over 11.00 seconds using texture Dream and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade out and back in over 10.00 seconds using texture Haze Filter and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply without panning . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Camera - . Apply without panning . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply without panning . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply without panning . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Game - Display to (All players) the text: |CFFFF0303 . . . . .The king has died....The empire has fallen....|R
Trigger - Turn off move_move_move <gen>
Trigger - Turn off antistuck <gen>
Unit Group - Order (Units in THE_KING_NOOB <gen>) to Move To . (Center of Enemy_Spawn <gen>)
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_024 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_026 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_032 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_034 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_033 <gen>) facing Default building facing degrees
Unit - Create 1 . Fire for Player 9 (Gray) at (Center of Region_036 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Game - Defeat Player 1 (Red) with the message: You failed,to protect your king.
Game - Defeat Player 2 (Blue) with the message: You failed,to protect your king.
Game - Defeat Player 3 (Teal) with the message: You failed,to protect your king.
Game - Defeat Player 4 (Purple) with the message: You failed,to protect your king.
Game - Defeat Player 12 (Brown) with the message: You failed,to protect your king.
Game - Defeat Player 9 (Gray) with the message: You failed,to protect your king.
move move move
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in Enemy_Move <gen> owned by Player 12 (Brown)) to Attack-Move To . (Center of Attack_Here <gen>)
antistuck
Events
Time - Every 3.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit Group - Order (Units in (Playable map area)) to Attack-Move To . (Center of Attack_Here <gen>)
Turn Off
Events
Map initialization
Conditions
Actions
Trigger - Turn off Money_60_sec <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Trigger - Turn on Money_60_sec <gen>
Money 60 sec
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 10 to Player 1 (Red) . Current gold
Player - Add 10 to Player 4 (Purple) . Current gold
Player - Add 10 to Player 3 (Teal) . Current gold
Player - Add 10 to Player 2 (Blue) . Current gold
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled How to play with the description How to play?Its simple,you need to defend your king,Using your hero,units,items,upgrades and everything you have to fend off the enemies.This version have 20 waves,4 boss,4 ranged rounds.Goodluck!TIPS:The last level,20...Is almost impossible,so wish you luck! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled KING KS with the description Hey,you all know the king ks right?But don't worry!If the king kills and get 4 gold...you all will get 1 gold!It spreads~! , using icon path ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Quest - Display to (All players) the Quest Update message:
why
Events
Unit - A unit owned by Player 9 (Gray) . Is attacked
Conditions
And - All (Conditions) are true
Conditions
(Owner of (Attacking unit)) Not equal to Player 12 (Brown)
(Owner of (Attacking unit)) Not equal to Neutral Hostile
Actions
Player - Add -10 to (Owner of (Attacking unit)) . Current gold
Game - Display to (All players) the text: ((Name of (Owner of (Attacking unit))) + ( tried to |CFFFF0303attack|R the king! + ((Name of (Owner of (Attacking unit))) + has been |CFFFF0303penaltied|R 10 gold.)))
Unit - Order (Attacking unit) to Stop .
xD
Events
Player - Player 9 (Gray) 's Current gold becomes Greater than or equal to 4.00
Conditions
Actions
Player - Add -4 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
wakakaka
Events
Map initialization
Conditions
Actions
Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
doublekill
Events
Map initialization
Conditions
Actions
Player - Make Neutral Passive treat Neutral Hostile as an Enemy
Player - Make Neutral Hostile treat Neutral Passive as an Enemy
epic
Events
Player - Player 1 (Red) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
Game - Display to Player Group - Player 1 (Red) the text:
epic Copy
Events
Player - Player 2 (Blue) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
Game - Display to Player Group - Player 2 (Blue) the text:
epic Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
Game - Display to Player Group - Player 3 (Teal) the text:
epic Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -clear (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
Game - Display to Player Group - Player 4 (Purple) the text:
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