Trying to do some simple survival structures for "basic" survival maps. This one was finished first. Will release the rest as I finish them, IF I finish them.
It is for drying food stuffs so they last longer, basically. Not the most useful thing, but people might get some use out of it anyway.
Update: Changed extends, added a collision shape and added sprite refs (Although I do think sprite refs for a model that will be this small ingame will look silly being 95% fire).
Update 2: The model now dissapears at the end of the death animation. There is no "unused animation" The attachment points 'origin' and 'overhead' has been renamed to 'Origin Ref ' and 'Overhead Ref '. Fixed the upper x cordinate of the collision box.
The_Silent
(Just some keywords)
Survival, rack, food, drying, sun, fish, meat, jerkey