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Survival Ministructure: Drying Rack

Submitted by The_Silent
This bundle is marked as approved. It works and satisfies the submission rules.
Trying to do some simple survival structures for "basic" survival maps. This one was finished first. Will release the rest as I finish them, IF I finish them.

It is for drying food stuffs so they last longer, basically. Not the most useful thing, but people might get some use out of it anyway.

Update: Changed extends, added a collision shape and added sprite refs (Although I do think sprite refs for a model that will be this small ingame will look silly being 95% fire).

Update 2: The model now dissapears at the end of the death animation. There is no "unused animation" The attachment points 'origin' and 'overhead' has been renamed to 'Origin Ref ' and 'Overhead Ref '. Fixed the upper x cordinate of the collision box.



The_Silent

(Just some keywords)
Survival, rack, food, drying, sun, fish, meat, jerkey
Contents

BTNDryingRack (Icon)

Drying Rack (Model)

Reviews
General Frank
A nice and useful model for survival maps. Works in-game.
  1. Aleister

    Aleister

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    Nice complements.
     
  2. The_Silent

    The_Silent

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    The site model viewer is borked apparently for this model.
     
  3. HappyCockroach

    HappyCockroach

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    An interesting and useful idea, and well done. A few issues though:
    • Health bars are a bit too far ahead.
    • Lacks the typical building sprite attachments.
    • A collision shape could be good, atm it is hard to select between the structures.
    Also the wooden texture looks a bit too dead to wc3. Some more variation and definition could be good. Awaiting updates.
     
  4. General Frank

    General Frank

    3D Modeling Moderator

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    The model is still not fixed entirely, so please fix it:

    - The model should disappear at the end of the death animation. It does not right now.

    - Remove the 'unused' animation.

    - Please rename attachment points named 'origin' and 'overhead' to 'Origin Ref ' and 'Overhead Ref '.

    - The collision shape should encompass the whole model and not just be a small plane. Recalculating extend is also needed afterwards.
     
  5. General Frank

    General Frank

    3D Modeling Moderator

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    A nice and useful model for survival maps.
    Works in-game.