🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
Upscaled the images contained in commandbuttonsdisabled and passivebuttons. All icons attached to this post are 256x256px in .dds format. For online play map usage I would suggest resizing to 128x128px and deleting any alpha channels present. Considering the significant majority use a screen resolution of 1920x1080px or below [Browser Display Statistics] icon sizes do not need to be over 128x128px and you may be able to get away with 64x64px if map size is a concern.
Yes disbtncage, disbtnmagicvault, and pasbtnengineeringupgrade are in the commandbuttons folder. That's how they extracted using CASC Explorer and I'm going to assume that's what path they use in the game client. The same paths show up in Reteras Model Studio's Data Browser.
The images in the game client have borders. The hive icon uploader auto adds all borders on the assumption the uploaded icon is without borders. If someone has a collection of unbordered SD client images I could batch upscale them. However I am not going to individually upload thousands of icons to the hive.
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