At some point I was dissapointed that some of the City and VIllage buildings don't have propper death animations and cannot be used as Destructable objects.
So I decided to fix that.
Please note that Clock towers are rotated 90 clockwise and their scaling is changed.
All other buildings are having the same angle and scaling as native ones.
Animations added:
- Portrait
- Birth
- Death
- Decay
Paths for replacement:
Doodads\Cityscape\Structures\Cathedral\Cathedral.mdx
Doodads\Cityscape\Structures\CityBuildingRow_0\citybuildingrow_0.mdx
Doodads\Cityscape\Structures\CityBuildingRow_1\citybuildingrow_1.mdx
Doodads\Cityscape\Structures\CityBuildingRow_2\citybuildingrow_2.mdx
Doodads\LordaeronSummer\Structures\ElvenVillageBuilding\ElvenVillageBuilding0.mdx
Doodads\LordaeronSummer\Structures\ElvenVillageBuilding\ElvenVillageBuilding1.mdx
doodads\cityscape\structures\cityalonsuschapel\cityalonsuschapel.mdx
doodads\cityscape\structures\cityclocktower\cityclocktower.mdx
doodads\cityscape\structures\tavern\tavern.mdx
doodads\lordaeronfall\structures\androhalclocktower\androhalclocktower.mdx
doodads\lordaeronfall\structures\brillclocktower\brillclocktower.mdx
doodads\lordaeronfall\structures\hearthglenabbey\hearthglenabbey.mdx
doodads\lordaeronfall\structures\strahnbradclocktower\strahnbradclocktower.mdx
doodads\lordaeronsummer\structures\barn\barn.mdx
doodads\lordaeronsummer\structures\granary\granary.mdx
doodads\lordaeronsummer\structures\inn\inn.mdx
doodads\lordaeronsummer\structures\windmill\windmill.mdx
doodads\village\structures\villagebuilding\villagebuilding0.mdx
doodads\village\structures\villagebuilding\villagebuilding1.mdx
doodads\village\structures\villagebuilding\villagebuilding2.mdx
The models were made for
Chronicles of the Second War Campaign.
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And me Personally