- Joined
- Feb 2, 2009
- Messages
- 217
Played this one with some friends in a FFA and it turned out really fun. The name of the game is resource management. Inefficient use of lumber will be a player's demise. In this sense I like the numerous chokes built into the map. The scarcity of lumber would initially make someone balk at the cost of building of defenses, but the benefits such defenses gain due to the narrow passages grants them the additional value to be considered viable from a cost - benefit perspective.
I have also always been a fan of players competing to grab their hero of choice from the tavern, having only one is a breath of fresh air in my own opinion.
Regarding the visuals of the map, the blending of the terrain tiles is satisfactory, though I would like the sand to appear a little bit more 'moundy' as it looks a little on the flatter side, but that is just my own preference.
I also usually find that the lowering of cliff tiles below the water line is ugly, but here the player is given the aesthetic of a sinking city and I find that it actually works quite nicely.
The only visual element that I found that I did not enjoy was the waterfall dropped atop shipwrecks, as it felt flagrantly different to the beauty and care invested in the rest of the terrain:

Yet this waterfall was a small detail and really pales in the face of the fun fast paced gameplay that my friends and I enjoyed. This was a very fun map!
I have also always been a fan of players competing to grab their hero of choice from the tavern, having only one is a breath of fresh air in my own opinion.
Regarding the visuals of the map, the blending of the terrain tiles is satisfactory, though I would like the sand to appear a little bit more 'moundy' as it looks a little on the flatter side, but that is just my own preference.
I also usually find that the lowering of cliff tiles below the water line is ugly, but here the player is given the aesthetic of a sinking city and I find that it actually works quite nicely.
The only visual element that I found that I did not enjoy was the waterfall dropped atop shipwrecks, as it felt flagrantly different to the beauty and care invested in the rest of the terrain:

Yet this waterfall was a small detail and really pales in the face of the fun fast paced gameplay that my friends and I enjoyed. This was a very fun map!