• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Fallen Necropolis

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
PiratE-OF-7-SeaS Presents
Fallen Necropolis

Map Description


In the ruins of the necropolis, undead horrors lurk at every corner. Those brave enough adventurers who dare to step into this unholy place must face the mindless dead and each other for the ultimate bounty of claiming dark and mysterious artifacts.

About the map


This is a 1v1 map which contains:

- 6 green camps;
- 8 orange camps;
- 6 red camps;
- 2 Mana Fountains;
- 2 Ancient Tombs (Marketplace);
- 2 Expansions;

Screenshots




202859-albums4463-picture87698.jpg


202859-albums4463-picture87695.jpg


202859-albums4463-picture87697.jpg


202859-albums4463-picture87696.jpg


202859-albums4463-picture87699.jpg


202859-albums4463-picture87700.jpg


Change Log



-Map uploaded

Keywords:
Melee, Necropolis, Undead, 1v1, TFT, Mixed camps, Creeps, Fire, Corpses, Green gas, Blight, Unholy,
Contents

Fallen Necropolis (Map)

Reviews
19:40, 13th Sep 2014 Orcnet: My comment
Level 3
Joined
Feb 18, 2011
Messages
10
It's kinda of a "green roofs thingy" "go green!" :D To clarify: The Necropolis fell in the area where there were trees... its corruption turn them leafless and dead. Looking from the birds point of view: the fissures are actually the cracks in the necropolis' floor. Imagine it as a football stadium :D an oval construction WITHOUT a roof (we know it does have one but its only attached when needed). This area is the same: square construction w/o a roof and a bunch of dead trees and undead inside. I was inspired to make this by seeing one such necropolis in WoW: WotLK in Northrend.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
The idea is nice but somehow there is some problems going on:

-The map is very wide, you might want to at least reduce them by giving in lumber of trees and much detail for a rot theme.

-Creep difficulty for a 1 on 1 match must be on a green up to orange color coding since the map is supposed to be played fast judging on the match made.

-Terrain is a bit lacking due to the space and the use of terrain doodads, you might want to give in some better work by reading tutorials on how to make a nice terrain work.

-The item drops are too much

-The Ancient Tomb is confusing, you could atleast give in the Mercenary Camp instead since its a melee

-There is no Tavern supported.

Anyhow there is many more ideas and improvements to be made for this map, it will be better if its more into practice rather than an upload.
 
Top