Map Info
A gigantic 24 player map (you could fit 4 Icecrowns in it) with enoguh distance between bases despite its size.
The minimap uses custom smaller icons to slightly reduce the visual clutter on it.
Ashenvale trees have a LOT more hp to adress the potential lumber problem given by the size of both the map and the playercount. (Ashenvale trees have the usual 50 hp in the Standard Version)
There are no fountains; instead I used neutral healing wards as sobstitute to Healing fountains: this allows for a more flexible gameplay, as it gives you the choice to destroy the ward or keep it, really useful in team games.
Wanted to avoid portals, but it seems they are necessary to travel the map due to size and layout; areas surrounding them are unbuildable despite the tiles.
I wanted to add dragon roosts, but big dragons are op, medium dragons too kinda, but I wanted them so now there are dragon roosts that do not hire big dragons. (Green Dragons can be hired in the Standard Version)
Important change, some items cannot be dropped by creeps, and some cannot be found in the marketplace, mainly auras because reasons. (All items will drop in the Standard Version)
A couple creep camps are ridiculous I think, have fun.
Features
A 372x372 playable map, Sunken Ruins tileset.
-24 Players
-60 Expos - 2 for each player + 12 in the inner area
-16 Shops - 1 every 2 players + 4 in the inner area
-16 Goblin Labs - 1 every 2 players + 4 in the inner area
-12 Sunkens ruins Merc Camps
-16 Taverns - 1 every 2 players + 4 in the inner area
-4 Green dragon roosts
-1 Marketplace
-12 neutral Healing Wards
total creeps:
-some green camps
-many orange camps
-many red camps
Important stuff about the map
Some things have been changed in the Object editor:
-Critters no longer have collision
-Green Dragon Roost does not hire great Green Dragons
-Some items won't drop, some won't be sold in the marketplace (this is an object editor change that can't be seen in creep item drop tables)
-Ashenvale trees have 1500 hp (290% extra)
Screenshots
A somewhat indicative overview (camera distance and number of units/doodads makes it impossible to get a proprer screenshot)
Now random pics taken from misleading angles to scam you into downloading a map with some rushed parts due to contest time limitations
Note:Most of these are screenshots of the 1.0 version, new versions will not vary the map drastically, so these still are quite accurate
Change Log
-v1.0 First release
-v2.0 Internal version (testing)
-Middle area reworked
-Moved some neutral buildings in the middle area
-Added portals from outer rings to the middle
-Areas surrounding portals are now unbuildable
-Lowered gold on the outer rings of the map
-Added 8 goldmines to the middle area
-Changed some air pathing
-Tweaked tree sizes for better visibility around creep camps
-Sunken trees no longer have an extra 10% hp
-Minor item drops tweaks
Map Description Template Created by -Kobas-Other
Thanks to JSRGN for the feedback on the 3.0 version.
Map was made for the FFA Masters League 24 is the new 12
Please report any issue/complain you have.
Map is free to use and edit
Find more here: Map Description - Templates