Moderator
M
Moderator
00:10, 11th Aug 2013
Orcnet: my review
Orcnet: my review
^that, I Don't see any expansion.Melee Map without Expansion lost its quality
Yeah im not a fan of cattails, but I know people like them. Its a good map with or without them
Edit: check the stairs in the temple too, I just saw a screenshot and they look like they are floating slightly (on phone now so cannot check WE)
Good Things
-Nice looking terrian
-Symetric with all 4 ways (north,south,west,east)
-Good use of doodads with unbuildable tileset and grassy one
-Good placement of goldmines and neutral buildings
Bad Things
-Size of Map is too small( my opinion) for a 2v2 map.If ffa style is selected then im ok with it but for 2on2 its too small
-Some doodads like the staircases need to be fixed cause they really look like hovering
-I didnt like the tide guardians at the middle of the map.My opinion is that they are just stalling the player's units and give no gold at all...
-About the so coming expansion:
-Hero taverns.....Where too put? no space left...
-Nothing more will make it better.A remake with largest scale (160x160) will be better for both you (to add more things ) and for the players who will use them
What to improve?
-Fix some of the doodads and add some river bushes to the sides of the map.
-You could remove the tidal guards from the temple
-A remake as i said will be better(my opinion)
-A custom race (naga) and turning it to a alterned melee will be awsome
Map is in good shape, but still I'd suggest this map fits more on a 1v1 scale than a 4 man player:
-Map is too small, while only two expansion sites are in place for a 4 player map, this ends up straight into a competition or should I say fight for the fittest.
-There are no taverns around, as well as supportive patrons such as mercenary or goblin laboratory aren't involved this ends up looking like an RoC without foreign help of neutrals.
-The idea of cattails as borders is a bit silly, though I'd give you slack for that but the landscaping in the middle is complicated, the innards of the middle is too tight that only 2-5 units can go straight in without blocking each other, I suggest you remove those small bridge and replace it with a same level cliff, its much more suitable in bulk-sized armies
still I'd like it more shorter for a 1v1 match.