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Would you like to discuss some details about the Twilight Hammer race I'm working on? I finally decided to go ahead with it (and it's about 60% done), and I'd like to hear your perspective.
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Firstly, there should be a base defense mechanic (like the Humans' Call to Arms ability, which turning villagers into militia, or the Orcs' Burrow Battle Stations ability, which bringing peons inside to defend the base). I think a base defense mechanic where Twilight's Hammer buildings (or just the main Twilight's Hammer building) could temporarily take control of nearby enemies would be appropriate.
There should also be a unique unit mechanic; for this, I'm thinking the feature that would grant an aura in certain areas of the map for a specific duration. This aura would have different effects depending on the unit type. For example, some units would heal continuously, some would have bonus attack or movement speed, some would have magic resistance, and some would have certain abilities strengthened etc.
You can also hear the perspectives of authors who have previously created altered melee maps for this topic (Wa666r, Maxwell, Riki, Luthfandino, CollectorofStoriesUntold, and many more).

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