1) Magos model editor
2) Magos model editor (he extracts the texture blp>tga through internal mpq editor) + Photoshop/mspaint + Warcraft III viewer to convert tga>blp again
2) Magos model editor (he extracts the texture blp>tga through internal mpq editor) + Photoshop/mspaint + Warcraft III viewer to convert tga>blp again