I just want to encode some none-player bound data at the end of the game so desyncs should be acceptable at that stage (albeit still problematic if the data isn't encoded).
I do this in a trigger:
Custom script: call MMD_DefineEvent1("league", "{0}", "flag")
Custom script: call MMD_LogEvent1("league", "true")
But it doesn't appear to be saved when i upload the replay. I'd gladly send the map to you if you have time to look at it. It's the only thing blocking me from completing the league bot.
One option im considering is to just put everything under a dummy player and ignore events completely.
I do this in a trigger:
Custom script: call MMD_DefineEvent1("league", "{0}", "flag")
Custom script: call MMD_LogEvent1("league", "true")
But it doesn't appear to be saved when i upload the replay. I'd gladly send the map to you if you have time to look at it. It's the only thing blocking me from completing the league bot.
One option im considering is to just put everything under a dummy player and ignore events completely.
but I am not sure the events work flawless. I've heard by someone he had desync issued using custom events.