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Darkfang
Darkfang
uh it is heavy, I will check it tomorrow, I'm on my phone!
Mgeterno11
Mgeterno11
Sure, its okay. Have a good time with my map. :)
Darkfang
Darkfang
Hey I tested it (some days ago), I'm always quite harsh when it comes to altered melee but here it goes;

*There are a few problems with the terrain, some cliffs are wrong and etc.
*There are so many Creep Camps that it is even hard to get to the tavern.
*Some of the custom abilities for your heroes have their button position badly placed, and some of these abilities could use some refinement.
Darkfang
Darkfang
*You went crazy with the item drops hahahaha
*Well, If there is something I have learned with AM is that if you are going to change little to nothing in an unit, it is better not to touch it, same comes with the unit models, if it is ok leave it be, I just mainly touch the heroes. You added too many models and too much innecesary weigth to the map, some units like the peasant are ok with their regular model and skin, some others like the Dragonhawk really need an update.
*Your custom heroes could use a refinement.
*Adding a DDS is good, but in a melee mal as I've learned it is better not to show the numbers, NEVER, unless the player wants to see them (usually for heroes), add a command that allows players to slect if they want to see the damage and set it as hidden by default.
Mgeterno11
Mgeterno11
Thank you very much, Darkfang. :) How are you doing?

Yes, I am planning to fix the terrain, delete some cliffs, especially the one in the middle, with the waterfall, and raise the terrain instead. Which cliffs are bad also? Are the doodads well-placed? What other things should be fixed in the terrain?

I will fix the creep camps, reduce them and place the Tavern elsewhere. Also, I will add more Taverns, because this is a big map in size. And of course, I will fix teh item dropps, and reduce them. I know, I added too much items to the creeps, I am planning a whole refinement among the creeps and terrain, and also the gameplay. i might have some time before May to do it. The comes my exams, also my gratuadion. How many items should the creep camps hold?
Mgeterno11
Mgeterno11
I will also fix the button positon, thanks for stating it. What abilities should be changed? Is the Night Elf Sorceress okay with the healing spell, and aura ability? I am planning to fix the Undead Archer also. Are the triggers in the spells leakless? I even used the Jass Checker tool, which stated out the leaks, I fixed most of them.
Mgeterno11
Mgeterno11
I agree that there are too much models, I will delete some. For example, is the skeleton model for teh original Abomination should be replaced? I will change the Cavalry's model to a skin, which will reduce file size a lot. Is it a good idea to change most of the unit moldes, except Heroes to skins. Shall I leave the custom model for the Frost Wyrm. In the next update I will import a new Sorceress skin, and the two caster will swich place in gender: the Sorceress will have the abilities which the Priest has basically, and the other way around, too.

I agree on that point, too, I will add a chat command which will enable the DDS trigger, and then the player can turn it on if he wants.
Mgeterno11
Mgeterno11
Is my map actually better than two years ago? What other things do I have to change? Can you help me making an Ultimae Arrow spread spell for the Human Ranger? Do you think her abilities are okay?
Mgeterno11
Mgeterno11
Darkfang
Darkfang
Honestly I felt I was playing quite much the same map, you shouldn't focus so much about changing the visual aspects of the game (which adds a shit ton of unnecesary weigth) and instead focus on adding things that are appealiing for the gameplay without going crazy (because if you go crazy you wreck the melee gameplay)... and you went crazy with that orb of superiority item xD

I could help with the abilities, but you should figure out on your own how to create something good that isn't crazy and that doesn't cause a lot of lag. Add a good Damage Detection System and play with it for a while, it will serve you well. I have created a lot of abilities thanks to it, the other trick is to know how to create a custom ability without overiding other existing abilities or without rendering another existing hero useless.
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