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Rex.
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  • Yeah, the aiming system is especially good. Ammo system works as it should but u should display how many bullets are left in the current magazine as well in my opinion. So we can keep track of our bullets. I cant say much about checkpoints, bcz there is no questline yet and i dont where i am going :D but it worked nicely too when i died just try to make the player spawn out of combat when revived.

    Whats the engine?

    And thanks mate! Its from dark souls :D
    aHAHA okay i checked it out it works smooth and perfect!

    Crosshair update is nice and you have ammo info right next to crosshair which is nice.

    I found the boss battle as well but I ran out of ammo and he killed me eventually :D

    Okay the things I can suggest are;
    -Put a detection system so that all enemies would not attack immediately. Maybe I can hide behind a crate and he will have to get close to me before opening fire.
    -running should be left shift instead of Q.
    -maybe put a melee combat system so I can stealth kill enemies in order not to attract unwanted attention.

    But its going very well, considering youre the only one working. I know you'll publish so many updates before I can come up with better suggestions bcz I know youre going to fix and add more things.

    I am waiting for your next update :p

    keep going!
    Doing great, hope you had a fine day too. Certainly you don't see anyone from Singapore on this site anymore; the local veteran modders I know have moved on with their lives (and so have I). WarCraft III is a relic of the past - a beautiful one, and I enjoyed my time in it so long ago.
    Hey I've checked it out. It improved much more. You ve made a menu, and the intro is better now!

    But the problem is I couldnt even play it, the guard at the starting point kills me but I can't even shoot? :/ maybe I dont have a gun but I couldnt play it.
    Not to brag but I'm an A* student ;)
    I (ok, not me, my mother) simply downloaded some good notes from the internet and I began studying them a month after the beginning of the summer vacations.
    Nah, it's just that there wasn't any teacher for Math AS for January's session so I had to take it without a teacher. I reckon I did a very good choice because it's very easy to me and I'm solving 95% of the questions correctly.
    Actually I shall start soon Physics A-level all in one go in June. I already have a background on Phy AS so it shouldn't be very difficult.
    By the way, do you know that I'm studying Math AS without a teacher? I finished the syllabus alone a few weeks ago and now I'm solving both classified and past papers.
    I will give an "Essay" about it when I have time :p
    I know :) Everything start from something simple anyway
    Was a little hard to play,
    I would say that Alot need to be improve, but is Beta anyway :p
    I could Draw you the Main Character, I need a Detail Characteristic Breif of it
    And do you want it coloured?
    A
    Do you plan releasing it ? Sites like armorgames.com support gamers and flash games and their development, may check them out. They can help you with Beta test, too, if I recall right and you have many users that can help you with testing, being experienced doing so.
    S
    Reputation (+2):
    (Post) awesome work. Thanks for the gif and the fix!
    S
    NP. I'm sorry if I've been harsh as well. You did great work
    S
    Hey. I love the image, but fix the extension / format mistake you did. Otherwise I cannot use it as an avatar on hive (or anywhere)
    I have tested your soldier map again (the RPG ego perspective map). There is a lot of potential. But there are too many enemies in the beginning and i always die too early. Add some Ankhs of Reincarnation and more healing potions or runes. There was also missing a game over hint after the hero died. The game just didn't continue. You could add some more details to the terrain. In general the map has super high potential, it is similar to warchazers or my map. A soldier has to fight through different worlds/levels to get to a goal, like in Unreal or Turok. I love that genre. I especially like your weapon shooting system. Greetings
    A story of a soldier who struggles to survive in near-extinct Earth. It is set in a post-apocalyptic era, 26 years after the first angels and demons arrived on Earth.

    That is all that I can tell you for now I'm still developing the story.
    3 years that's too long.
    2 years had passed but I hadn't learn anything much.

    Actually I have another project and it's a campaign but I must finish my medieval map in order to start with it.
    I'm a below ave. GUI user.
    I was planning to use different systems but I can't implement it.
    You are really working hard on this mate, hope it is going as u wished before. Waiting for the next update!
    Yes! Custom skills and firearms, can't wait to play it now.

    Its still in an unplayable state cause I don't know triggers.
    Hmmm it seems interesting. Like custom weapons and skills?

    It's a strategy-risk type of map focused on medieval Europe.
    I have been busy with my map but it still lacks proper triggers. :/

    By the way how's Divergent Conflicts? Good thing Hayate wanted to work as a part-time artist.
    S
    EDIT: Forgot you're the one who said it will do the harvest golem gif. Yes, its animated (the golden version)
    First of all, assess which ions are in the solution and their respective charges.
    Since it is a solution, there is water so there are H+ and OH-. NaCl means that there are Na+ and Cl-.
    To decide which ion will appear at each electrodes (cathode and anode, choose the least reactive ion. For example, between H+ and Na+, H+ is less reactive so it will create bubbles at the cathode.
    We are not married no. But since we're atheists it would only be for the benefit of inheriting each other's stuff if one of us dies.
    R
    Dude can you make the glowing thing for his avatar a bit faster? it's quite a turtle speed for me.
    R
    I got a tip for you about the avatar you're gonna create.
    Make sure you don't touch the transparent background outside the render. GIFs can have a transparent background.
    SORRY BRO!, i totally forgot to make the sketches, i'll do the 4 versions today, don't worry :)
    Oh yes I found it in the first try :D I noticed the secret in the notepad which said go near the grey box and hit enter, and the guy says "OH YEAH" :D But what does it got to do with communication? :D
    Wow! It improved so much since the last beta. I love it,the movement system is improved and the bots are now more responsive to me(still needs development tho :D), after putting objectives the game would get a more capturing gameplay, dont forget to add returning to the previous locations(unless that's your intention).

    Umm... Also you can add a communication system between enemy soldiers, to let them know whats happening where and when. But it may end up too complicated once implemented. Maybe usage of some items can be added.

    Generally it is going pretty well! Thanks for the credit too. Our surnames seem quite similar :p

    btw the undead theme doesnt fit in the theme at all :D u could use the wip theme for the game, did you not want to spoil it for now? :D
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