Yeah that shet happens
Hey... if your just looking to finish a project... I'm trying to make a tactics simulator
What it will include is.....
-Awareness of traps
-Creating Traps
-Mana Conservation
--Destroying/Escaping Traps
All just to kill your enemies
The way to trap someone is with the collision size of your units
THere will be no stun
There also will be no invisibility
THe way I'm thinking of destroying traps is this
-Each person has a semi auto finger of pain spell you can cast (Or Area of Effect if you aren't very quick with clicks. when you do this
THe way to set up traps will be summons and Maybe a constant number of ally troops
Just so that it will be a mix of tactics (Slow Combat/Mental Gameplay) and quickness...
THen ways to make people waste mana
If two people get up close to one another the ways to attack will either be immolation or Warstomp (No stun)
Semi auto for quick fingers for the finger of pain spell
Tactics in terms of summons
And have a buff mech thats interesting...
-I'm not sure if I want to make it damage over time or defense/attack lessening but I'm thinking maybe three types
1) Tank Buffs-Defense up/Defense down
2) Ranged attack Buffs-Attack up/attack down
3) Hero Buffs-Speed up/Speed down
And I'm thinking a couple different types of defenses
-Mirror image-Mostly for the agility attackers so they can trick their enemies and they won't know which is the real and would have to use area of effect spells or take a chance and attack one
-Blink-Mostly for Intelligence people so they can get out of a bad situation
No stuns, No Invisibility...
These are just thoughts......