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Master334
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  • Your nuts, completely bonkers, crazy beyond nuts and nuts beyond insanity, good day to you.000
    Clearly things are always what they seem....
    Maybe they are...
    So maybe its not so clear...
    But is it?
    :O O NOEZ
    Hey! Would love to see my model used as a unit in a map, when you get it done - send it my way please! :D
    and what is the problem I have help him he helped me a lot he is oen of my best friends I'm not a spammer and I have don't do any bad things on hive and I work on my campaign making skins terraining I do something on hive If I don't post any resources Its my problem I want to practice first to make good skins and maps ...
    Uh, I'm kinda confused by that visitor message you left on my profile, unless that was meant to be funny? Still, thanks for leaving my first message! :grin:
    Yeah that shet happens
    Hey... if your just looking to finish a project... I'm trying to make a tactics simulator

    What it will include is.....
    -Awareness of traps
    -Creating Traps
    -Mana Conservation
    --Destroying/Escaping Traps

    All just to kill your enemies

    The way to trap someone is with the collision size of your units

    THere will be no stun
    There also will be no invisibility

    THe way I'm thinking of destroying traps is this
    -Each person has a semi auto finger of pain spell you can cast (Or Area of Effect if you aren't very quick with clicks. when you do this

    THe way to set up traps will be summons and Maybe a constant number of ally troops
    Just so that it will be a mix of tactics (Slow Combat/Mental Gameplay) and quickness...
    THen ways to make people waste mana

    If two people get up close to one another the ways to attack will either be immolation or Warstomp (No stun)

    Semi auto for quick fingers for the finger of pain spell
    Tactics in terms of summons

    And have a buff mech thats interesting...
    -I'm not sure if I want to make it damage over time or defense/attack lessening but I'm thinking maybe three types
    1) Tank Buffs-Defense up/Defense down
    2) Ranged attack Buffs-Attack up/attack down
    3) Hero Buffs-Speed up/Speed down

    And I'm thinking a couple different types of defenses
    -Mirror image-Mostly for the agility attackers so they can trick their enemies and they won't know which is the real and would have to use area of effect spells or take a chance and attack one
    -Blink-Mostly for Intelligence people so they can get out of a bad situation

    No stuns, No Invisibility...

    These are just thoughts......
    lol yea thats true.

    speaking of late.... Im thinking of putting the STALKER project on hold till master 5800 decides he has time to work on it cause im at a stand still with no models =/

    Ethier way I have a great idea for a map i think im gonna put into action. It seems alot easier to accomplish and alot more fun to play so we'll see how it is.
    If you want red gems without mods getting pissed at you follow this link:
    Link
    your gonna have to talk to master 5800

    he has the map atm and needs to send it back to me so i can finish up. I havent been able to get a hold of him yet.
    O_O -1 rep!!... looks cool tho :)... I don't care much for rep anyway... Annoying tho... hmm...
    mhm somewhat. i'll give examples after all the terraining is done

    welcome aboard the team bro :D
    well you have to be a little more specific. what we really need are moddelers skinners and anyone good with triggers
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