Looks better. I suggest you post the review after I help you with a few things.
1. In the terrain section, you talked about the size of the map and how wide battles can be. Technically, that's a gameplay aspect of the map. For example, say a map isn't symmetric and gives one side advantages because of the terrain layout. That would be a balancing factor of the map. However, terrain is can also account for how nice the map looks. Personally, I use [visuals] as a category to include how all of the map looks as it's a broader term to describe doodads, terrain and other things such as how nice imported content in the map looks. Other words that could be used other than terrain are aesthetics and design.
2. There could be a little more information regarding the balance of the map.
That's all!
EDIT: Oh and if you want to get professional and get noticed by a moderator, you could also vote for approval/rejection/update and backing up your vote by telling them if they followed the basic/most of the map submission rules or not.