Actually, I've never really created anything from scratch. All I work with always originate from exported Warcraft 3 models. That is why that I know the proportions of warcraft like the back of my hand.
Each version of this little goblin has the very same mesh, a manipulated goblin from the goblin sapper model. This for example, is the version of it as a peasant.
That one is almost perfect, although the animations appears to be too far down and fearing that I may fuck everything up, I left it as is.
The planned animations sets, in separate models:
[A Club, a medium range blunt instrument]
[A Sword, a close combat pointy object.]
[A rifle, well, a long range weapon]
[A Tommygun, basically, giving the mesh marine animations]
[Throwing, intended for goblins who lob grenades at its foes]
Interesting enough?