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zerg experimental stats wip 6
kellym0

zerg experimental stats wip 6

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my current work in progress attempts at tweaking unit damage/weapons/ui/visuals to create a more cinematic experience, I have radically modified the hydralisk, using data inspired by dark templars, I have added 2 extra model and wire frame variations, allowing for a more mutated less copy paste look for unit death balls/crowds, I have increased the number of projectiles per attack, without changing the damage a whole lot, I have changed their projectile models into brighter and easier to see ones, i've also changed the melee attack from being a purely visual close range attack animation into a separate weapon all together, giving them strong close range capability's, i've also added a special button to hold ranged fire, which will allow them to charge, ignoring ranged combat preferring melee combat instead.
 

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