• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!
kellym0

zerg experimental stats wip 6

  • Media owner kellym0
  • Date added
  • Like
Reactions: deepstrasz
my current work in progress attempts at tweaking unit damage/weapons/ui/visuals to create a more cinematic experience, I have radically modified the hydralisk, using data inspired by dark templars, I have added 2 extra model and wire frame variations, allowing for a more mutated less copy paste look for unit death balls/crowds, I have increased the number of projectiles per attack, without changing the damage a whole lot, I have changed their projectile models into brighter and easier to see ones, i've also changed the melee attack from being a purely visual close range attack animation into a separate weapon all together, giving them strong close range capability's, i've also added a special button to hold ranged fire, which will allow them to charge, ignoring ranged combat preferring melee combat instead.
 

Media information

Album
Random Concepts and Screen Shots
Added by
kellym0
Date added
View count
648
Comment count
1
Rating
0.00 star(s) 0 ratings

Image metadata

Filename
zerg experimental stats wip 6.jpg
File size
804.6 KB
Dimensions
1920px x 1080px

Share this media

Back
Top