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This is a picture of the first four ever reated ultra-heavy goblin airships model "Boltzbag". They are on their way to aid the final battle near the w
Windu

This is a picture of the first four ever reated ultra-heavy goblin airships model "Boltzbag". They are on their way to aid the final battle near the w

WEll... cound't figure out how to make them show walk animation :? Tried with animation names... tried with periodic triggers, tried with "established time is" it doesn't. :?
But they look cool :D
 
Make them as destructibles(example trees) then you go : Triggers-> Actions->Play dodad/destructible animation->walk. Ready.
 
Well actually .. these airships were designed and built to suit my purposes... And they are goblinish o_O
 
Still, they remind me of the "Tirov" airships I actually ripped from Red Alert 2 "Kirovs"... hehe...
 
JokeMaster, Animation actions can be used for units.
[trigger=Unit Animation]Events
Conditions
Actions
Animation - Play [Triggering unit]'s stand animation[/trigger]
Or something similar to this.
 
*Faceplam*
Don't you understand anything about parodies on those evil bussiness men like the one I was just making?
 

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