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Reign of Chaos [Global Enhanced RPG Edition Changes]
Pyraeus

Reign of Chaos [Global Enhanced RPG Edition Changes]

Started...
Reign of Chaos [RPG]Enhanced Edition is the first start of the Warcraft 3 Campaign that officially sees it as a study and a remake of that which already exists. Not agreeing entirely with the system and how heroes are made, as well as everything else. The major and big changes are those below.

Heroes:
- All heroes received a major and big stat squish. There are no longer level 6 final abilities in this campaign. You are now able to reach maximum level of 15 instead of 10 and each of them have 3 forms of upgrade. The five abilities can be split into two categories: Attribute Passive Abilities (Three) and the Main Spells (Two).
- There are also 'Passive Hero' abilities that you gain from the very beginning: Hero's Heal (For Intelligence based heroes) and Hero's Call (For Agility and Strength based heroes). These are abilities that are not picked via upgrade.
- Hero's Call reduces all damage taken by 12, being very similar to that of a Mountain Giant's ability of Hardened Skin. It also provides the hero with a +3 increased stat in strength or + 3 in agility depending on what your main attribute is as a hero. Agility heroes are fast paced damage dealing heroes with increased movement speed and defense, while strength heroes gain increased health points and damage. That is why this was chosen.
- Hero's Heal is the main new ability and one of the most beautiful goal and aims of this campaign. Taking the priest's spell called 'Heal', it was modified and studied repeatedly. The Hero's Heal has no cooldown, costs 1 mana, and heals for 25 health every time it is cast. Using this ability and making it passively active disables your main attack. Therefore, your hero won't be able to attack, but he will be able to constantly keep your units alive to how you see best fit. Using your other abilities: that are damage overtime or great healing support abilities, are your only two abilities you have as a intelligence hero based on healing. Arthas Menethil starts as a 'Intelligence Hero' and his class has been changed to 'Holy Paladin', sticking and leaning to the RPG Genre of World of Warcraft. Hero's Heal also passively increases your Intelligence + 3. Please be advised that heroes with intelligence have an increased mana pool and regeneration. Their life is around mana and comes from mana, as well as their support.

Structure:
- All units, buildings, and even heroes have received new upgrades and updates. Models have been changed, skins, items were all upgraded, and any building that provides you food: Such as the Ziggurat, the Farm, or the Burrow all provide you with the necessity and possibility to train 'workers'. This is only available because this is campaign mode and would not be recommended in a player versus player environment. That would have to be studied. Hero's own attack, armor, health pool, and even mana get effected by the training you do in your army that helps them as well.
- Human's riflemen have been replaced by human Archers. These Archers change skin when they are in Northrend and become high elves. You will get to notice many graphical and changes to appearances as the campaign progresses to show you a more 'visual style' of how things changed overtime. Signs, graveyards will give you information about your surroundings. Banks, mercenary camps, and vendors will be scattered all around the game for you to be able to use your resources on and explore. When you pass certain areas of the campaign that you think you will never return to again: New units or new buildings or camps will establish dictatorship there and you must annihilate them, similar to the Rexxar campaign. Defeating every single objective you possibly can in each map rewards you with tomes or bonus chapters that are not really necessary to be viewed, but nice if you want to know what the fuck is going on with new characters that appear. But be advised that each cinematic and chapter has to have 'truthful' and already written World of Warcraft story facts in order to proceed and happen.
- In other words, things that have already happened or are logical that should of happened are very focused here. Lore isn't some fanbased stupid alternate timeline thing here. It is it's own unique story written form heavily based on original content, just advanced and logically updated.
- The Undead Army have gained Siege Towers. The Human Army have gained Watch Towers buildable in water that are only purchasable at the Arcane Vault. The Orc Army have gained the ability to build their Watch Tower in water, while also only able to gain it from the Voodoo Lounge. They also received their own magical, siege, and piercing attacking damaging towers that they can upgrade from their own default version of a scout tower. The Ancient Protector from the Night Elves is able to upgrade himself into two more varieties of a defense structure: Piercing or Magical, while his default is now set to siege.
- All four armies have gained global upgrades that have changed their entire army. Examples will be given below.

Items:
- Items have major changes, but will post their updates once the campaign file is saved. It is currently corrupt and I am having assistance in recovering it, piece by piece. Items all gained a description, rename, and received a gold and lumber cost. They will be commonly available from vendors and have been balanced to become agility, strength, and intelligence items rather than a mixture and unbalanced bunch.

Alliance Upgrades:
- Animal War Training has now been renamed to War Training. It increases the health pool of all your units and not just one by 150, including your heroes.
- The Footman's attack is now Hero based and his defense is Large. The Footman is able to choose another form which increases his attack power and turns it into Siege, but lowers his defense -1 and changes it into Medium Armor. Large and Medium Armor are two different types of armor: Large takes extra damage from magic attacks, while Medium reduces piercing and magic, but takes extra damage from Normal. Be aware of what these changes are and carry them with you at all times in combat.
- Archers replace Riflemen. Archers gain Marsksmanship, Improved Bows, and their own variety of Ranged Weapon upgrade in this addition. The human archer will evolve into an High Elf Archer and remain permanent until the end of the Human Campaign. The Human Archer returns for the Undead Campaign, for example, instead of the High Elf.
- Marksmanship also effects the damage raised by Archers, Mortar Teams, Cannon Towers, Guard Towers, Observation Towers, and Arcane Towers.
- All units, even priests, are effected by damage and armor upgrades. There are none left without upgrades anymore.
- Humans have gained new type of Farms in which they can also hire Peasants from now.
- Spellbreakers, Dragonhawk Riders are new units available. The Steam Tank will be able to assume two different forms once you upgrade it. It's first form, the Tank Form, will be used to deal with units up close by attempting to shred them down with piercing attacks (but the range is that of a footman's attack, for example) and the other form is called 'Steam Barrage', which changes it into an ordinary Siege tank once more.
- The Alliance have gained new heroes in the RPG Edition, such as: Luc Valonforth, Thassarian, Marwynn, and Falric.
- Riflemen will be hired from Mercenary Camps in the Human Campaign, but will make regular appearances in the future campaigns and other campaigns. Riflemen can also change between melee mode and ranged mode.
- The Kul'Tiras Navy have their own units designed in the World Editor, but are apart of the Human Structure. They will also appear as main antagonists to the Horde in Exodus of the Horde.
- Lord Nicholas Buzan, Sir Gregory Edmunson are now used heroes in the World Editor and appear in the RPG Remake.
- Arthas Menethil's abilities are: Exorcism (Damage over time effect that also reduces armor) and Light's Embrace (Like a healing wave). Falric's abilities are: Summon Nemo (Summon Misha is a perfect example) and Air-Rocket Barrage (An ability that stuns enemy units and damages them). Jaina Proudmoore's are: Summon Water Elemental (That evolve into Sea Elementals) and Silence. Please be advised that all the pets from heroes evolve and are spell immune at level 3.
- The default three Alliance attribute hero abilities are called: Cunning of Dalaran (Intelligence), Ferocity of Gilneas (Agility), and Might of Stromgarde (Strength).
- Alliance will be able to control shipyards and ships in Northrend to combat the Scourge Navy. Ships are all upgraded and renamed, thus, the Alliance will not share similar names with other ships of the Horde, Scourge, or the Night Elves. Shipyards and the ships will appear in different form for the Kul'Tiras Navy during the Exodus of the Horde where they will attempt to send raids against the Horde.
- Alliance ships will also be effected by armor and weapon upgrades from the Alliance.
- The Arcane Sanctum has been renamed and made to appear more like an high elven sanctuary, The Altar of Kings looks more like an High Elven altar now, the Arcane Tower has also been upgraded to seem more high elven now. The farm looks more dwarven than human.

Horde Upgrades:
- Berserker Strength upgrade will now increase the attack damage and health of all units, including your heroes.
- Troll Regeneration has now been renamed Regeneration and is share across most units, including your heroes.
- Raider's Blessing is a new available upgrade to counter the human's high defenses. Serving similar as Ghoul Frenzy, it increases the attack speed and movement of certain units like: Raiders, Shamans, Berserkers, Headhunters, Warlocks, Salamanders. It will be available from the Spirit Lodge.
- Warlocks will appear in the Spirit Lodge to replace the Spirit Walker. The Warlock will have higher damage accuracy and Small armor (Unlike other spellcasters, who have Unarmored). His ordinary abilities being Firebolt, Parasite, and Rain of Fire.
- Spirit Walkers will appear from the Tauren Totem during the future Invasion of Kalimdor.
- Warlords will replace Tauren and Tauren Totem will be replaced by a Command Post for the Horde during Exodus of the Horde. Salamanders will replace the Kodo Beasts in Beastiary, since Kodo Beasts are only found on Kalimdor. Kodo Beasts are renamed to Kodo Riders.
- Raiders will be able to revert to a grander Hero Mode, which involves their attacks becoming normal and their armor lowering down because of this change. Their Medium armor has been changed to Large originally and reverting into this custom mode makes it back to it's original Medium again.
- Grunt's attack type is now changed to heroic to reflect the first unit change.
- Thrall has now been renamed to 'Seer Fury', instead of a Far Seer. Nazgrel has been added a new hero focused on Strength, while Thrall is focused on Agility rather than Intelligence. Nazgrel gains the Frostwolf's Howl ability, that serves similar to the Howl of Terror. This Spell, however, decreases not only the attack, but also the armor of enemy units that it is cast on. Making it a very different ability. Nazgrel has also gained 'Forked Lightning' that is the regular ability from Warcraft 3. This symbolized his Shamanatic and Warrior roots. Thrall "Go'el" has been granted the abilities known as: Raw Essence and Frenzy. Raw Essence splits Thrall into three elements: Earth (Siege Attack, Hero Armor), Fire (Normal Attack, Hero Armor), Water (Hero Attack, Hero Armor). Frenzy does the same like the original Frenzy, but is now an heroic ability and scales properly more than any Bloodlust type of spell and only works on the hero.
- Gar'thok, the orc who served in the Frozen Throne in Razor Hill, will serve as a permanent shop vendor travel companion to the Horde, journeying with Thrall all across Kalimdor and during the Exodus of the Horde. Mogrin, the messenger who dies in the first chapter of the Bonus Campaign with Rexxar, will appear as the Warsong Clan's own vendor during the Ashenvale scenario and his items will also evolve into 'Fel Vendor Items' upon transformation.
- All spellcasters are also effected by the upgrades of armor and weapon, as are heroes, and now all of them share wide upgrade varieties.

More is to come...
 
@deepstrasz This one has been done over time. Ain’t your typical one, I assure you. But yep, another edit of a campaign or should I say campaigns. So more of an Expansion edit of the Reign of Chaos xD
 
@deepstrasz The one where many unit models were thrown up and made without any organization whatsoever or my two player one enhanced version of it? There are many out there. Can i has link?
 
@deepstrasz Yea, That was the one where many units and models were thrown in... Check out my Scourge of Lordaeron information about the six chapters. When I do get the time to upload more photos when the campaign gets formatted, I will post them too and inform you first to sate your curiosities.

Link - Scourge of Lordaeron | HIVE
 
@Pyraeus I'm not saying it's great but at least approvable. Hey, you are free to do whatever you want. I was just expressing my opinion. You don't have to like it, especially in your face like this but I couldn't resist.
 
@deepstrasz it’s okay: I don’t care about most people’s opinions anyway. They ruin the project if I do. I am just glad you stopped by and explored, that’s all. I hope to see more people in the future once I get the columns rolling in. :D
 

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