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Red Raven 1.02 - Enemy behaviour
Ungoliath

Red Raven 1.02 - Enemy behaviour

Some plans for Red Raven 1.02.
I'm planning on adding enemies where I feel that the gameplay can be improved - either where the gameplay flow slows down, or it becomes repetitive/tedious.

These enemies will have mechanics that affect combat flow, along with new interesting item drops. I'll also improve upon already existing enemy behavior, making each enemy even more unique. To use an example: I quite like the Herkenduch Hag's movement speed AoE ability, making the otherwise slow Madmen charge at you with great speed. I want to have more things like that.
 

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Red Raven (RPG)
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Ungoliath
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