Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Particle emitters take time to master, you don't even wana know how I learned to do particles, but ima tell you any way - I change one thing in an emitters fields, import, save, close, test. in that order. thats why my hydra acid spew model, for example...
has the version name ''153'' which means I changed the fireball projectile one hundred and fifty three times... granted the number of changes in the beginning was more then the changes in the end, meaning more changes for the start because you're learning how to do them, and less changes, meaning bigger more influential changes happen later at the end, for example, 150 looked very different from 153.
Its worth it in the end, because particles can be amazing.
The current version has long, frankly terrifying gangly arms, canopy tree-like leaves, glowing green eyes, and he falls asleep as one of his idle animations
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.