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Merciful God in Heaven, I HATE PARTICLES.
HerrDave

Merciful God in Heaven, I HATE PARTICLES.

FUUUUUUUUUUUUUU-
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Reactions: stein123
Particle emitters take time to master, you don't even wana know how I learned to do particles, but ima tell you any way - I change one thing in an emitters fields, import, save, close, test. in that order. thats why my hydra acid spew model, for example...


GreatElderHydraAcidSpewV.153

has the version name ''153'' which means I changed the fireball projectile one hundred and fifty three times... granted the number of changes in the beginning was more then the changes in the end, meaning more changes for the start because you're learning how to do them, and less changes, meaning bigger more influential changes happen later at the end, for example, 150 looked very different from 153.

Its worth it in the end, because particles can be amazing.
 
Ooh, this epic giant thing, does this one has the same problem with the Balrog dude? :)
 
Currently I just need to get his death animation looking smooth and /possibly/ add leaves/sticks to the swirling TC around him
 
He's about 70% finished

Functional, but rough

The current version has long, frankly terrifying gangly arms, canopy tree-like leaves, glowing green eyes, and he falls asleep as one of his idle animations
 
He's been revamped twice now - these days he's really thin and creepy/monstrous looking, instead of squat and Night-Elf looking

Still havn't found a smooth way to set up the TC circular glow
 

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