Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Yes! Doing the animations, a little different fromt he ones in Warlords battlecry because they were REALLY stiff and for example the "spin to win" attack is now attack slam. Also wondering how to make a good spell animation for the firebomb as in the original it just kinda poped on the side.
Yes, just need to discover how to make the walk circle in this one properly. It always ends looking like he squidoodles beckwards. Digigrade legs are hard.
I always thought that this guy was summoning Firebombs by crafting them on the spot
It was also very weird how he could attack air targets despite being a melee land unit
I always thought the idea is that the golems were a lot taller than they resembled ingame, so they could attack air targets by just punching them upwards.
A model heavily based on the warlords series iron golem. Having problems finding a good texture for it as the original is quite... simple to say the least.
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