• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
Introducing: Brightwater Lake
- The lake North of Brill has evolved into the Brightwater Lake, which has now become a dangerous place filled with murlocs, hydras, turtles, bandits & shipyards.
- Players must cross the bodies of water using a Transport Ship but the pesky seaweed blocks passage! The players must find a way around.
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but the pesky sea weed blocks the passages, that darn sea weed! I thought seaweed was a humble custom model healing rune that magically floated on the water for murlocs to right click for health and mana! while also swimming around!

lol. sick map. looks dope.

O.O is that my hydra? even more sick.
 
but the pesky sea weed blocks the passages, that darn sea weed! I thought seaweed was a humble custom model healing rune that magically floated on the water for murlocs to right click for health and mana! while also swimming around!

lol. sick map. looks dope.

O.O is that my hydra? even more sick.
I try to use all the assets available within the game and to give most units separate models. So for instance, I tried to use all the Murloc types and if a new one comes out then he has to have a new model. The Hydras shared one model for every type of hydra and I wanted a variety. So used the model.

The thing is, all my credits are listed down in my maps and I have no idea who's model is what as I quickly forget.
 

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The Reign of Chaos [Remake]
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