- Joined
- Sep 26, 2010
- Messages
- 12
Yup. I'm getting that rare, "Waiting for Host" bug in a campaign I've been trying to design.
It's a single-player campaign, running on my computer. It's not multiplayer, nor will it ever be. I should also say up front that this campaign is VERY trigger-heavy. Virtually everything is managed with triggers; the spell damage, the spells themselves, the item-access system and so forth.
The problem is that I've been trying to create an overworld/cave thing, where you go back and forth between two levels freely, like in the early parts of the Founding of Durotar campaign. Let's call these levels Overworld1 and Dungeon1.
I start out in overworld 1, go to dungeon 1, and it's all going fine. Then, I go back to overworld 1, and still no problems. However, when I go back into dungeon 1, I get the following error message.
"Waiting for Host..."
"Disconnect"
The disconnect button turns on after a short while, and I really have no choice but to click it and end the game.
I figured I wouldn't have to deal with lag if I kept my game single-player, but I'm not sure what's going on here. What causes this error message to arise in single player campaigns?
It's a single-player campaign, running on my computer. It's not multiplayer, nor will it ever be. I should also say up front that this campaign is VERY trigger-heavy. Virtually everything is managed with triggers; the spell damage, the spells themselves, the item-access system and so forth.
The problem is that I've been trying to create an overworld/cave thing, where you go back and forth between two levels freely, like in the early parts of the Founding of Durotar campaign. Let's call these levels Overworld1 and Dungeon1.
I start out in overworld 1, go to dungeon 1, and it's all going fine. Then, I go back to overworld 1, and still no problems. However, when I go back into dungeon 1, I get the following error message.
"Waiting for Host..."
"Disconnect"
The disconnect button turns on after a short while, and I really have no choice but to click it and end the game.
I figured I wouldn't have to deal with lag if I kept my game single-player, but I'm not sure what's going on here. What causes this error message to arise in single player campaigns?