HFR, nice map, man! Just a few criticisms, though. I love the idea, but the way it's presented in some areas is kind of lacking.
Okay, there are only really 2 things I find wrong with it, apart from that I love it

. First of all, the way you did the cliffs... In moderation, the terrain deformations can be good, but when used that much, let's just say it's not flash. Using the actual cliff pallet is great for that, and units can't just walk over them (when you have a HUGE terrain deformation like the ones you have and units walk over them, it looks very awkward and dodgy).
The other criticism is creep placement. This isn't really much of an issue (as I think it's only one area that the problem occurs), but when I gave the map a quick look I started where it says the Red player is. From there, I noticed on my right another Gold Mine with a decent creep camp. However, not far from it at all was
another creep camp. If you wanted to attack the Gold Mine creeps, you'd most likely have to go through the excess ones, too (especially seeing as how they're Iron Golems, which don't tend to sleep). This could present some level of difficulty when trying to expand.
Apart from that, the only other problems are mainly to do with what I've already said (for example, from the orange player's perspective, there's a back entrance to a creep camp. Putting some cliffs around it would help prlly

). I like it a lot (nice terrain, structure, etc.)! Nice job!