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Model Edits - Decay Animations / HP Bar Height

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I have these models that need minor alterations. I started some but I need help.

1.
http://www.hiveworkshop.com/forums/...ault-235993/?prev=search=naga&d=list&r=20&t=6

The health bar is far above the structure and makes it hard to select in game. I've tried setting every Z axis integer to 0 in magos but have not had success.

2.
http://www.hiveworkshop.com/forums/pastebin.php?id=yaeuzq

I started to make a unit version of this model but I am not able to add the correct decay bone animation.

3.
https://dl.dropboxusercontent.com/u/92572084/Warcraft/models/SealedPython.mdx

This model needs the decay animations corrected. Currently it does not actually go away in game.

4.
The in game Naga Slave walks on water when carrying resources. Obviously this looks strange. My guess is it needs a alternate swim animations for carrying wood and gold.
 
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I think I did them all, see attached zip. Let me know if I bugged something up.

Mur'gul underwater carry attack anims look a little silly, but at least they exist now.

That's a really good point that I had never noticed for Heaven's Fall. Do you mind if I use the same model in Heaven's Fall for the Mur'gul Servant?
 

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I think I did them all, see attached zip. Let me know if I bugged something up.

Mur'gul underwater carry attack anims look a little silly, but at least they exist now.

That's a really good point that I had never noticed for Heaven's Fall. Do you mind if I use the same model in Heaven's Fall for the Mur'gul Servant?

Thank you!

Yes go ahead it's your model edit.
 
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