• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

War of the gods

Status
Not open for further replies.
Level 15
Joined
Jul 9, 2008
Messages
1,552
add more info like what do you do, whats the theme, what type of map is it

to add pictures up load your picture to somthing like imageshack.com

and copy and past the link in
img(removethis)]
 
Level 6
Joined
May 26, 2010
Messages
212
Ok I was thinking of something based off of the warchasers loading screen, with Hades,Zeus,and Posideion on the left surrounded by dark shadowy soldiers. On the left would be the human army, marines, snipers, dogs, etc. With a plummeting nuke falling in the middle about to detonate. And a background scene like the logo you made me
 
Level 6
Joined
May 26, 2010
Messages
212
Ok i have tried alot of times, how do i get it to where when u kill an enemy it will sometimes make them drop a certain item? This is the trigger im useing right now.
  • Basic Item Drops
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Dying unit)) Equal to Neutral Hostile
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Random_Number Greater than or equal to 95
        • Then - Actions
          • -------- Drop A Really Good Item --------
        • Else - Actions
      • Set Random_Number = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Random_Number Less than or equal to 50
        • Then - Actions
          • Item - Create Dispersing Soul at (Center of (Playable map area))
        • Else - Actions
+rep to whoever can help me
 
Why not something like this instead?
  • Events
    • Unit - A unit Dies
  • Conditions
    • (Owner of (Dying unit)) Equal to Neutral Hostile
  • Actions
    • Set p = (Position of (Triggering unit))
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Random integer number between 1 and 20) Equal to 1
      • Then - Actions
        • Item - Create Tome of Experience at p
      • Else - Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Random integer number between 1 and 2) Equal to 1
      • Then - Actions
        • Item - Create Claws of Attack +15 at p
      • Else - Actions
    • Custom script: call RemoveLocation (udg_p)
 
Level 2
Joined
Mar 16, 2011
Messages
15
i wanna join this project if you still have vacant slot for me cuz its been a long time since i made a map and by the way im looking forward for this map REPLY
 
Status
Not open for further replies.
Top