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Spirit RPG.- Wanna Join?

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Level 22
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Jun 24, 2008
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Spirit RPG- Help Needet

Well Hello there!
Thanks for Viewing-
I'm TheBlooddancer, and i will surely be in need of some help.
Im going to start on some RPG whichs storyline should be clear.

You start of as a Villager in the Land of Something'ness.
Every person in this world has a Spirit.

The Spirit starts of as a Whisp, and will "evolve" when doing certain things.

The First Spirit Tier Evolves when entering a place, or something like that- but as soon as its evolved for the first time- Its done with that.
Second Tier can fuse with any other Second Tier
Third Tier cant Fuse with one of same Spieces, else anyone.

Starting elements would be..

Fire
Earth
Wind
Water
Time
Ice
Light*
Darkness*
*= Cant Fuse- will Evolve at lvl or specific Event.

When they reach a certain level, they could fuse and create a special element.

Fire + Earth = Magma\
---------------------------> Fire King
Fire + Fire = Lava----/

Im sure you got the Idéa
If you think this sounds interesting you should join :wink:

I will need:

People with ideas for Spells
People with knowledge of (common?) JASS
People who likes do Terrains, as i will make this Large
People who could "write/make-up" a storyline, or character sheets
People who could Test this, i cant host :sad:
People who could make certain Models, or Model edits, with permission.
Skinners..?

Skins shouldnt be great- just something other than Warcrafts normals
Headhunter_Forrest.jpg

Once Again, Thanks.
Please Reply, and dont be Harsh if your chatting here.

Best regards-
TheBlooddancer

Ps. If you want, ill add more info.


Ofcourse people will be credited and Repped for their work.
Fire*- Good AoE Damage, and spells. Overall fine unit.
Earth*- The warrior. Lots of Defense, medium damage, and many passives, which makes fighting easier.
Wind*- Really much damage to single units. Can slow units, and has many caster spells (Would be the rogue in other games)
Water*- The 'mage'. Water gives Large damge over time, to many units, and makes them walk slower.
Time*- Mostly Aura's and passive skills. (Such as Bash (Timestop))
Ice*- Much damage, to few units. Can slow, and also has many AoE (No damage) Spells
Light*- Heal, AoE, small damage, to many units, lots of buffs.
Darkness- Curses, and damage over time (Single unit)

Fire*- Firebolt. (Single unit/splash- Active)
Earth*- Stoneskin. (N/A- Passive)
Wind*- Sharp Wind. (N/A- Chance)
Water*- Flood. (Single Point/Wave- Active)
Time*- Timestop. (N/A- Passive)
Ice*- Chill. (N/A- Passive)
Light*- Regeneration. (N/A- Active)
Darkness*- Curse. (Single unit/DoT- Active)

Overall
Terrain
Spells
Triggers
Objects
Models

llllllllllllllllllll
lllllllllllllllllllllllll
llllllllllllllllllllllllllllll
lllllllllllllllllllllllllllllllllll
llllllllllllllllllllllllllllllllllllllll
lllllllllllllllllllllllllllllllllllllllllllll
TheBlooddancer- Team leader, and God in disguise, and H4x.
Hanky- General scripting and Spells.
xxdingo93xx- Spells and etc.
Kingz- Halp.
Joe-black-5- Terrainz.
Paladon- Icons & Sp3||z, and overall help.
X.e.r.e.X- Terrainer, Skinz and Hozting.
KelThuzad- Iconz.


Attached:
Tier 1-2 Fusions.
 
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Level 22
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Jun 24, 2008
Messages
3,050
Sounds ggrrrreat :D
If you could just come up with some Advanced things.
-ill update the First post tomorrow. Download 80 models. Phew.

@Your Sig

[RAINBOW]Do like this Perhaps[/RAINBOW]
Total Progress
|--------------|
[RAINBOW]And for the Link-[/RAINBOW]
The Map is Now up For Download

For Changes- Eyecandy
Changelog:
---------- Reworked Terrain
---------- New skills for "X" Heroes
---------- Added new Quests
---------- New Systems Now!


It will make your Sig more Interesting.
 
Level 2
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Sep 7, 2008
Messages
15
so
about the element system.
are the spirits going to have set elements and you need two spirits to fuse?
or will you have only one spirit that gets/fuses with an element when it completes a quest or beats a boss?
also, should the characters have any elemental alignment or should they be neutral and that is up to the spirit to be elemental?
i am assuming that you have a character and a spirit(wisp) is following you around, invincible, just there.
and the basic elements will have a set of spells that only they can learn and once they evolve they get the special combo spells along with all the spells of the two elements?

e.g. you start out fire, and you have access to the fire spells, and you fuse with earth and you get access to all the earth spells along with the special magma spell?

it would be cool if you start out with a neutral spirit, and you complete a fire quest and it gives you a 'fire spellbook' in your inventory that you can level up, and it unlocks the fire level 2 quest or you can complete any of the other elemental quests to get a hybrid element.
please elaborate some more cause i am really interested and want to fit in with you vision.

EDIT: These are my ideas for fusion, if you had others you can do what you were thinking.

------|Fire----|Earth-------|Wind-----|Water-------| Time---------|Ice-------|--------
----------------------------------------------------------------- -----------------
Fire--|Lava---|Magma----|Wildfire----|steam------|Ash-----------|?---------|
---------------------------------------------------------------------------
Earth|Magma|Gaia?------|Sandstorm|Mud--------|?---------------|?------|
----------------------------------------------------------------------------------
Wind-|Wildfire|Sandstorm|Tornado---|Monsoon---|?--------------|Hail---|
---------------------------------------------------------------------------------
Water-|Steam|Mud-------|Monsoon--|Ocean/fish?|?---------------|?-----|
----------------------------------------------------------------------------------
Time--|Ash----|?----------|?-----------|?-----------|Clockstopper?|?-----|
---------------------------------------------------------------------------------
Ice----|---?---|?-----------|Hail---------|?----------|?--------------|Glacial|
------------------------------------------------------------------------------------
 
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Level 22
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Jun 24, 2008
Messages
3,050
That is Correct, PAINdeer, but when an element fuses, it wont just get some of the other elements powers, it will get some special ones too.
Lets say that water fuses with earth- and makes Mud elemental.

Water Skills: Water Blast ; Flood ; Wave
Earth Skills: Rough Surface ; Boulder Smash ; Critical Smash

Mud Skills: Mud Smash (Combo of Boulder Smash and Flood) ; Slippery (Flood and Rough Surface) ; Stun
+ 1 tier 2 Water skill
+1 tiwer 2 Earth Skill

@At your System
Great- Actually theres just 2 things other than what i taught of-
Sandstorm should just be Sand, and Clockstopper :D I see the Time is tricky.
 
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Level 4
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Sep 17, 2007
Messages
54
i was bored so i made a table to make it easy to read :) enjoy :D

im also able to host

Im not the best at terrian but if you cant find anyone to do that ill get some of it done.

Im currently working on some terrian of my own atm so ill be swip swapping between.

table.jpg
 
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Level 4
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Ive a question about item's .

will there be items such as weapons armor etc or just hp mana healing items and such ?

if there is weapons and armor will you eventually bring in an equip system to have different place for each equip to go such as helm body shoulders wrist gloves footwear legs etc.
 
Level 13
Joined
Jun 5, 2008
Messages
504
I really like this idea. I dont know jass, but im sure I could make suberb spells for this. Too bad is RPG (rpgs take sooo much work).

If it was somekind of hero arena I would be more interested on joining. Well anyway, I hope you can make this.
 
Level 22
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Jun 24, 2008
Messages
3,050
Theres only one playable Character- A Human Villager Model.
But enviromental models could be anything.

Ultimate Goal is to have the greatest elemental, and become the Elemental Lord.
To become this, you should defeat the Lords of the Other Elementals.
Like in Pokémon, you need to get Gym-badges.
 
Level 13
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Messages
504
Theres only one playable Character- A Human Villager Model.
But enviromental models could be anything.

Ultimate Goal is to have the greatest elemental, and become the Elemental Lord.
To become this, you should defeat the Lords of the Other Elementals.
Like in Pokémon, you need to get Gym-badges.

sounds good. So are you only gona hire jass spell makers?
 
Level 25
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Messages
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@Blooddancer

Do you need spells, as i mentioned before i can do ice, darkness and time but i need to know do they need to be MUI?
Also i don't have the time to download your map - reduce it's size i have dial-up connection i can't download it fast - takes about 30+ minutes.
 
Level 22
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Messages
3,050
Sounds good. My and Kingz haz some ideas :D

All starter elements should have:

Aggresive spell (High mana cost- large damage)
Passive spell (Passive, duh)
Cheap spell (Low mana cost, small cooldown)
Element-based spell (Depends on the element. Earth would have stoneskin or such, as this, and water could have chance to replenish water, then mud (The fusion of those) woul have Chance to return damage, and replenish Hp perhaps.
 
Level 22
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As yoy may see in the progress, its not a map yet (Look at terrain), it is merely the idea of an map. I haz importet 80 models, in the UTM, and i haz some units, and the basics. I would need lots more, before i haz teh map.

Anyhow, if you would like, then come up with a lot of elemtal spells, and place them in ONE map, and attach it here (You can upload too ofcourse).
This would be pure ownage.
 
Level 30
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Level 22
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3,050
Neat.

Edit; Upadate'd first post.

Spells made:

Fire*- Flame,
Earth*- KnockBack, Birds,
Wind*- Lightning Strike, Thunder Wave,
Water*-
Time*- Time Sp3||p4x,
Ice*- Ice Sp3||p4x,
Light*-
Darkness*- Darkness and Ice Sp3||p4x,



Models wich is Downloadet (Able to be used)



And more. This is ofcourse only the attachments.


Page 2!

Update corner.

(Spells are seperated in Villager spells (Fist fight/Sword skills) And Element spells (Spells..)

Any Spells.
Done spells:

Modifications of following:

  • Spiked Carpence
  • Hardened Skin
  • Wind walk
  • Blade Storm
  • Phoenix Fire
  • Barrage

Aggresive spells
Element Spells
  • VCounterAttack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacked unit) has buff Counter Attacker) Equal to True
      • ((Attacked unit) is A melee attacker) Equal to True
      • ((Attacking unit) is A melee attacker) Equal to True
    • Actions
      • Set Temp_Integer[0] = (Random integer number between 0 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Temp_Integer[0] Less than or equal to ((Level of Counter Attack for (Attacked unit)) x 10)
        • Then - Actions
          • Animation - Change (Attacked unit)'s animation speed to 300.00% of its original speed
          • Animation - Play (Attacked unit)'s attack animation
          • Unit - Cause (Attacked unit) to damage (Attacking unit), dealing (Damage taken) damage of attack type Normal and damage type Normal
          • Animation - Reset (Attacked unit)'s animation
          • Animation - Change (Attacked unit)'s animation speed to 100.00% of its original speed
          • Set Temp_Integer[0] = 0
        • Else - Actions
          • Set Temp_Integer[0] = 0

Tier 2 fusions, into tier 3 fusions. Check the .txt document for tier 2 fusions.

For:

Spirit walk up to the Villager, when out of range (600+)

Spirits cant attack villagers, but Villagerrs can attack Spirits

Advanced bounty system (Feutering Cobber, Silver, Gold and Crystals)

Transport systems, between cities. (Train, griph etc.)

Bid in, what would you think we need?

Thought about adding some improvements to spells like:
---Spell critical
---Concentration(if you are being attacked while casting a spell the spell may fail)
---Spell damage(strength of spells is determined by stats or level of caster)
---Backfire(spell may backfire if target's will(inteligence) is stronger
---Will power(inteligence serves as magic resistance,example - 6 inteligence = 1% magic resistance)
Or battle modes like:
---Defensive(lowers damage increases armor and health regeneration)
---Frenzy(cannot cast spells,damage bonus and health/health reg bonus)
---Aggresive(increases damage lowers armor)
---Casting(lowers damage, increases mana regeneration and health regeneration)
---Fortress(huge armor increase, spell resistance, health regeneration, negative mana regeneration and cannot cast spells)
-Kingz.

(Blue for spirits, red for villager.)




Anything which has one of the elements in, and perhaps some cool elemental loading screen?


I got all the tier 1's.
The meaning is, that the larger the tier, the less spirit'ish.
It should start getting human/animal form.
What do you think the tier 2's should look like?


This is what we mainly need now.
 
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Level 2
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Messages
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Lemme see...I can check on a website how much times the spirit rpg was hosted.
Oh yeah and i can make some GUI complicated elemental spells.I am learning JASS too.
I have the triggers for the equip system.
 
Level 25
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Messages
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I could be not only Iconist, I can be storyline writer, terrainer and triggerer...

EDITED:
People with ideas for Spells
People who likes do Terrains, as i will make this Large
People who could "write/make-up" a storyline, or character sheets

EDITED2: I've been making Red Hellfire RPG and still got some screens here.. take a look:



Storyline was pretty popular, the ideas were great, everybody liked the island idea but I'm too bored of making it...
http://www.hiveworkshop.com/forums/f202/hellfire-rpg-first-look-84845/
 
Level 22
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Messages
3,050
Everything standing in the first post on second page, is thing that you can start on.
Some is easy, some is hard. Take what you want :D

Icons too ofc.

Edit: BTW, then map is in the UTM, so you can use all kind of doodads.

Edit: Oh yea, KelThuzad, nice Screenshots!
In this RPG, the villagers will also have attachments, such as sword, bows, crossbows, axes, 2h swords, sheild, staffs, orbs, helmets, etc., and much more!
 
Level 25
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Messages
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Thought about adding some improvements to spells like:
---Spell critical
---Concentration(if you are being attacked while casting a spell the spell may fail)
---Spell damage(strength of spells is determined by stats or level of caster)
---Backfire(spell may backfire if target's will(inteligence) is stronger
---Will power(inteligence serves as magic resistance,example - 6 inteligence = 1% magic resistance)
Or battle modes like:
---Defensive(lowers damage increases armor and health regeneration)
---Frenzy(cannot cast spells,damage bonus and health/health reg bonus)
---Aggresive(increases damage lowers armor)
---Casting(lowers damage, increases mana regeneration and health regeneration)
---Fortress(huge armor increase, spell resistance, health regeneration, negative mana regeneration and cannot cast spells)

Just ideas...could make most of them in GUI.
 
Level 25
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Messages
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More suggestions:
Weather effects:
-Rain(lightning spells buffs are dispeled,fire buffs are dispeled, water spells replenishes mana each time they are casted)
-Thunderstorm(lightning spells replenish mana each time they are casted,units without lightning element take damage)
-Earthquake(Units are slowed,earth magic replenishes mana each time they are casted,units without earth element take damage)
-Blizzard(Increases mana regeneration,slows units,wind/water spells have double chance not to fail)
-Flamestorm(fire and wind spells replenishes mana each time they are casted,water buffs are dispeled)

and so on...
 
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