The Hive includes many talented Warcraft III modders of all skill levels among its users. New members (especially friendly ones) are always welcome. Take a look around and enjoy your stay, may it be long and productive!
Some good places to start include:
Searching the site using the above link always helps, you can learn a lot that way: just reading and learning is usually the best place to start, especially if one feels overwhelmed.
Likewise, the tutorials can really teach ALL of us a thing or two.
The chat room is cool: lots of people can answer questions there.
A few other tips that might help too:
-Always search first! Did I already mention THAT?
-When creating a new thread, make the title VERY specific: so the site's search engine (and we users) can easily understand just what the thread contains.
-Post your new threads in the proper forum: read the descriptions of each one so that you know what to post there.
-If all else fails, just send me a private message! I'll try to do whatever I can to help.
Also about maps:
If you decide to create map please check some tutorials first!
For unfinished maps, use
Map Development forum! You can make thread there upload your map so people can tell you what they think just like here! Also for any help with triggers or how to clean memory leaks post triggers and create threads here
Triggers & Scripts! Btw if you need any help with WE we have
World Editor Help Zone here on THW! And at the end if you need any resource from icons to loading screens check this out
Requests!
Once when you create awesome map, and upload it to site, guys like me will check them and give suggestions, hints and so on!
Now let's talk about map:
Idea:
Well idea is really bad, there are 2 many maps like this one, try to make something unique! It just look like standard zombie map, there is nothing unique.
Map description:
Well your map description is average and simple, we want to see epic one

Here check this one:
The importance of a Description [09 May 2009 17:41]
ap0calypse
BB Code List:
Click
Color List:
Click
Map Description Templates
Need pictures for your map Description? - Come here!
Ingame description / Custom GI:
I don't know what to say!
You edited few things but WE icon do not fit wc3 game

You can import starcraft interface to make it awesome, find few cool icons here on thw, add color and edit uwer interface settings
Polishing Your Game [24 May 2010 15:55]N1ghthawk
Terrain:
Fail, epic fail, you need to find terrainer or improve your skills, maps with such terrain won't pass. Check terrain board or request forum and ask for help (or guys that will help you working on map).
Here are some links again, all related to terrain, still I missed few new so be sure to check and find some more as well
Triggers:
Instead of few setup triggers use only 1:
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hide
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Events
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Conditions
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Actions
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Unit - Hide CItizen 0101 <gen>
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Unit - Hide CItizen 0099 <gen>
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Unit - Hide CItizen 0098 <gen>
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Unit - Hide CItizen 0100 <gen>
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Item - Hide Supplies 0103 <gen>
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Item - Hide Supplies 0102 <gen>
+
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Untitled Trigger 001
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Events
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Conditions
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Actions
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across seehere <gen>
+
few more
=
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:P
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Events
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Conditions
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Actions
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Unit - Hide CItizen 0101 <gen>
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Unit - Hide CItizen 0099 <gen>
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Unit - Hide CItizen 0098 <gen>
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Unit - Hide CItizen 0100 <gen>
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Item - Hide Supplies 0103 <gen>
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Item - Hide Supplies 0102 <gen>
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across seehere <gen>
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....
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Custom script: call DestroyTrigger( GetTriggeringTrigger() )
Custom script used here will remove whole trigger after all actions.
Memory Leaks:
WRONG
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pats1
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Events
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Time - Elapsed game time is 50.00 seconds
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Conditions
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Actions
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Unit Group - Order (Units in patters1 <gen>) to Patrol To (Center of pat1 <gen>)
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Unit Group - Order (Units in patters2 <gen>) to Patrol To (Center of pat2 <gen>)
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Unit Group - Order (Units in patters3 <gen>) to Patrol To (Center of pat3 <gen>)
GOOD
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pats1
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Events
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Time - Elapsed game time is 50.00 seconds
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Conditions
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Actions
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Set p[1] = (Center of pat1 <gen>)
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Set p[2] = (Center of pat2 <gen>)
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Set p[3] = (Center of pat3 <gen>)
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-------- ------ --------
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Unit Group - Order (Units in patters1 <gen>) to Patrol To p[1]
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Unit Group - Order (Units in patters2 <gen>) to Patrol To p[2]
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Unit Group - Order (Units in patters3 <gen>) to Patrol To p[3]
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-------- ------ --------
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For each (Integer i) from 1 to 3, do (Actions)
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Loop - Actions
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Custom script: call RemoveLocation(udg_p[udg_i])
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Custom script: call DestroyTrigger( GetTriggeringTrigger() )
Map has 2 many memory leaks, check tutorials above
How you used Import Manager:
Models are small sized and that's k, but where is loading screen, map preview, icons and so on
How you used Object Editor:
Really poor, if I decide to help you working on map I will need like 2 hours only to find where is what created (Imagine situation with 2x units, or more).
Learn to organize things, example:
All related to zombies can be classified as undead from units to buffs and skills.
How you used Sound Editor:
You didn't.
Gameplay:
Really poor, there is no hint's how to play game at all, game is really boring, you control like 10 bases at same time, zombies are really hard to kill and there are like 20 times more zombies that humans.
No game modes.
No difficulties.
Few special events.
No scoreboard/multiboard.
No hints, quests, suggestions...
No items, custom abilities and so on....
Only 1 hero to play with (no abilities, bad stats and so on)...
Sorry map is really bad, there are errors everywhere and I show you above only some main problems! I will rate it with 1/5 and set status to rejected.