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Triggers
defense zombie.w3x
Variables
Initialization
Melee Initialization
createzombies
turnonzomb
create quislings
zombeatk
building units
kill
notrain4u
vison
Untitled Trigger 001
simple timer
time1
time fog
time2
time3
time3 Copy 2
time3 Copy
time3 Copy Copy
win
win Copy
lose
lose Copy
pats
pats1
Extra units
Untitled Trigger 002
hide
runningscared
victorycond
Untitled Trigger 003
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Player - Set Player 1 (Red) . Current lumber to 1
Player - Set Player 1 (Red) . Current gold to 55
Unit - Make Communications Building 0137 <gen> Rescuable by Player Group - Player 1 (Red)
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally
Trigger - Turn off createzombies <gen>
Unit - Make CItizen 0117 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make CItizen 0118 <gen> Rescuable by Player Group - Player 1 (Red)
Trigger - Turn off create_quislings <gen>
Quest - Create a Required quest titled Quisling with the description Quislings- Humans that believe themselves to be zombies. Will not attack zombies but zombies will attack them. The are faster than zombies. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Credits with the description Teaspoon - BarricadeKofi_Banan - Black HawkMr. Bob - Barracks , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Make CItizen 0098 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make CItizen 0101 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make CItizen 0099 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make CItizen 0100 <gen> Rescuable by Player Group - Player 1 (Red)
Visibility - Disable black mask
Visibility - Disable fog of war
createzombies
Events
Time - Every 55.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_2 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_3 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of test_atker <gen>) facing Default building facing degrees
Unit Group - Order (Units in test_atker <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_7 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_8 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_8 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_9 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_9 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_6 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 7 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_5 <gen>) to Attack-Move To . (Center of atkhere <gen>)
turnonzomb
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Trigger - Turn on createzombies <gen>
Trigger - Turn on create_quislings <gen>
create quislings
Events
Time - Every 50.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Quisling for Player 4 (Purple) at (Center of quisling <gen>) facing Default building facing degrees
Unit Group - Order (Units owned by Player 4 (Purple).) to Attack-Move To . (Center of atkhere <gen>)
zombeatk
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack-Move To . (Center of atkhere <gen>)
kill
Events
Unit - Barracks 0035 <gen> Begins training a unit
Conditions
Actions
Unit - Remove (Random unit from (Random 1 units from (Units owned by Player 1 (Red) of type CItizen))) from the game
notrain4u
Events
Unit - Barracks 0035 <gen> Finishes training a unit
Conditions
((Random unit from (Units owned by Player 1 (Red) of type CItizen)) is alive) Equal to True
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across seehere <gen>
time1
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: There is 20 minutes until you allies pass by.You must recapture the communications building to send a ditress signal before then. Then survive until your allies to arrive!
Unit - Hide Helicopter 0110 <gen>
Unit - Hide Helicopter 0108 <gen>
Unit - Hide Helicopter 0111 <gen>
Unit - Hide Helicopter 0109 <gen>
time fog
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Visibility - Enable black mask
Visibility - Enable fog of war
time2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: 15 more minutes until evac arrives!
Wait 50.00 seconds
Unit - Create 8 . Zombie for Player 2 (Blue) at (Random point in (Playable map area)) facing Default building facing degrees
Unit Group - Order (Units in graveyard <gen>) to Attack-Move To . (Center of atkhere <gen>)
time3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: 10 more minutes until evac arrives!
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_2 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_3 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of test_atker <gen>) facing Default building facing degrees
Unit Group - Order (Units in test_atker <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_7 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_8 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_8 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_9 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_9 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_6 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_5 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 4 . Quisling for Player 4 (Purple) at (Center of quisling <gen>) facing Default building facing degrees
Unit Group - Order (Units owned by Player 4 (Purple).) to Attack-Move To . (Center of atkhere <gen>)
time3 Copy 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
((Random unit from (Units owned by Player 1 (Red) of type CItizen)) is alive) Equal to True
Actions
Wait 15.00 seconds
Game - Display to (All players) for 12.00 seconds the text: Citizen - Braaaains?!
Unit - Change ownership of (Random unit from (Random 1 units from (Units owned by Player 1 (Red) of type CItizen))) to Player 4 (Purple) and Change color
Wait 30.00 seconds
Game - Display to (All players) for 12.00 seconds the text: Marine - The zombies look even more diseased than usual!
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
time3 Copy
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: 5 more minutes until evac arrives!
time3 Copy Copy
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: 2 more minutes until evac arrives!
Unit Group - Order (Units owned by Player 3 (Teal).) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_2 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_2 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_3 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of test_atker <gen>) facing Default building facing degrees
Unit Group - Order (Units in test_atker <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_7 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_7 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_8 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_8 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_9 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_9 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_6 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_6 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of atker1_Copy_5 <gen>) facing Default building facing degrees
Unit Group - Order (Units in atker1_Copy_5 <gen>) to Attack-Move To . (Center of atkhere <gen>)
Unit - Create 4 . Quisling for Player 4 (Purple) at (Center of quisling <gen>) facing Default building facing degrees
Unit Group - Order (Units owned by Player 4 (Purple).) to Attack-Move To . (Center of atkhere <gen>)
Wait 60.00 seconds
Game - Display to (All players) for 12.00 seconds the text: 1 more minute until evac arrives!
win
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
(Footman 0170 <gen> is dead) Equal to True
Actions
Unit - Unhide Helicopter 0110 <gen>
Unit - Unhide Helicopter 0108 <gen>
Unit - Unhide Helicopter 0111 <gen>
Unit - Unhide Helicopter 0109 <gen>
Camera - Pan camera for Player 1 (Red) to (Center of lookuwon <gen>) over 0 seconds
Game - Display to (All players) for 12.00 seconds the text: Evac has arrived!
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
win Copy
Events
Time - Elapsed game time is 1220.00 seconds
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
lose
Events
Unit - Barracks 0035 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
lose Copy
Events
Unit - Communications Building 0137 <gen> Dies
Conditions
(Footman 0170 <gen> is alive) Equal to True
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
pats1
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Unit Group - Order (Units in patters1 <gen>) to Patrol To . (Center of pat1 <gen>)
Unit Group - Order (Units in patters2 <gen>) to Patrol To . (Center of pat2 <gen>)
Unit Group - Order (Units in patters3 <gen>) to Patrol To . (Center of pat3 <gen>)
Untitled Trigger 002
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across sruvs <gen>
Player - Set Player 1 (Red) . Current lumber to 1
Game - Display to (All players) for 12.00 seconds the text: Citizen - Is anybody out there?
Cinematic - Ping minimap for (All players) at (Center of sruvs <gen>) for 5.00 seconds
Unit - Unhide CItizen 0098 <gen>
Unit - Unhide CItizen 0100 <gen>
Unit - Unhide CItizen 0101 <gen>
Item - Show gg_item_gold_0103
Item - Show gg_item_gold_0102
Unit - Unhide CItizen 0099 <gen>
Wait 65.00 seconds
Unit Group - Order (Units in atk_survs <gen>) to Attack-Move To . (Center of sruvs <gen>)
Visibility - Disable (Last created visibility modifier)
hide
Events
Map initialization
Conditions
Actions
Unit - Hide CItizen 0101 <gen>
Unit - Hide CItizen 0099 <gen>
Unit - Hide CItizen 0098 <gen>
Unit - Hide CItizen 0100 <gen>
Item - Hide gg_item_gold_0103
Item - Hide gg_item_gold_0102
runningscared
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across ahh_run <gen>
Game - Display to (All players) for 5.00 seconds the text: AHHHH!!!!
Cinematic - Ping minimap for (All players) at (Center of ahh_run <gen>) for 5.00 seconds
Unit - Create 4 . CItizen for Player 1 (Red) at (Center of ahh_run <gen>) facing Default building facing degrees
Unit Group - Order (Units in ahh_run <gen>) to Move To . (Center of atkhere <gen>)
Unit - Create 6 . Zombie for Player 2 (Blue) at (Center of brains <gen>) facing Default building facing degrees
Unit Group - Order (Units in brains <gen>) to Attack-Move To . (Center of atkhere <gen>)
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 003
Events
Unit - Communications Building 0137 <gen> Changes owner
Conditions
Actions
Unit - Remove Invulnerable (Neutral) from Communications Building 0137 <gen>
Game - Display to (All players) for 6.00 seconds the text: Sending Message...Will take 2 minutes.
Wait 120.00 seconds
Game - Display to (All players) for 6.00 seconds the text: Allies - We hear you. We will pick you up when we are near.
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