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2 Much work to do right...
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Events


Map initialization

Conditions

Actions


Unit - Hide CItizen 0101 <gen>


Unit - Hide CItizen 0099 <gen>


Unit - Hide CItizen 0098 <gen>


Unit - Hide CItizen 0100 <gen>


Item - Hide Supplies 0103 <gen>


Item - Hide Supplies 0102 <gen>
Untitled Trigger 001

Events


Map initialization

Conditions

Actions


Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across seehere <gen>
:P

Events


Map initialization

Conditions

Actions


Unit - Hide CItizen 0101 <gen>


Unit - Hide CItizen 0099 <gen>


Unit - Hide CItizen 0098 <gen>


Unit - Hide CItizen 0100 <gen>


Item - Hide Supplies 0103 <gen>


Item - Hide Supplies 0102 <gen>


Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across seehere <gen>


....


Custom script: call DestroyTrigger( GetTriggeringTrigger() )
pats1

Events


Time - Elapsed game time is 50.00 seconds

Conditions

Actions


Unit Group - Order (Units in patters1 <gen>) to Patrol To (Center of pat1 <gen>)


Unit Group - Order (Units in patters2 <gen>) to Patrol To (Center of pat2 <gen>)


Unit Group - Order (Units in patters3 <gen>) to Patrol To (Center of pat3 <gen>)
pats1

Events


Time - Elapsed game time is 50.00 seconds

Conditions

Actions


Set p[1] = (Center of pat1 <gen>)


Set p[2] = (Center of pat2 <gen>)


Set p[3] = (Center of pat3 <gen>)


-------- ------ --------


Unit Group - Order (Units in patters1 <gen>) to Patrol To p[1]


Unit Group - Order (Units in patters2 <gen>) to Patrol To p[2]


Unit Group - Order (Units in patters3 <gen>) to Patrol To p[3]


-------- ------ --------


For each (Integer i) from 1 to 3, do (Actions)



Loop - Actions




Custom script: call RemoveLocation(udg_p[udg_i])


Custom script: call DestroyTrigger( GetTriggeringTrigger() )
| A Slayer Review: Zombie Holdout |
Good Points Bad Points Bugs Did not find any bugs. Overall Opinion Overall, I disliked this map for all of my above "Bad Points." However, I will offer you some suggestions. I think you should make a Hero for the player to play and maybe make the map for at least 2-4 players. Just about every map is funner to play when your playing with your friends. |
