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YoKastle Defense v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Author is my cousin who has since quit playing wc3 and given me permission to update it. This is a mostly finished work except for some bugs and balance issues. This map is not protected and is meant to be that way, in case you would for some reason want to see the script and/or change it, idc.

Description of map, "-This game is set up as rock(a), paper(d), gun style(s)

Special(s) = Pierce Attack / Normal Armor, 0 armor
Attack(a) = Normal Attack / Unarmored, 2 armor
Defence(d) = Normal Attack / Medium Armor, 7 armor

Special > Defence > Attack > Special

-each lane has a player to it(except the king), and each player can send 6 different units down their lane
-**you send units down your lane by buying them at the barrack and putting them between the rocks at the back of your lane**"

In this game players Teal and Green command their base and the other players support their commander. You train units and place them between rocks to set them to be spawned down one of 3 lanes, Left, Middle, and Right. You can move the units to the fire which will move them to a lane. They will spawn at every interval units spawn. It is somewhat hard to grasp at first but once you do it becomes second nature. Your hero may participate in events that occur on the map randomly. These events can get you heroic items, gold, or simply experience. If you destroy the enemies barracks at the end of the lane, that lane will no longer spawn units until a new barracks is built there.

**SOME THINGS TO NOTE
You have two builder units to start with, "Builder" and "Tower Builder." Tower builder builds, well towers. The towers can be used to further fortify your base. The builder builds various structures. Two that are pretty important to playing are Supply Farm and War Farm. These structures can only be build between the two towers of your base, which allows enemies to destroy these. These structures allow you to buy either gold or lumber for free, which will generate profits to improve your army/base. At the shops you can buy Serfs which are able to pick up the funds.
On the very right of the map is the Moral Battle. This area fluctuates very quickly, yet is very important. All units on the map gain bonuses in armor based on how well their allies are doing in the moral battle. To join the battle, you must type "-Moral" in the very back of your base. To leave, type -moral end. **

Any spots of this that are unclear please let me know, because I wrote this description in somewhat of a hurry.
Contents

YoKastle Defense v1.0 (Map)

Reviews
10:56, 12th Aug 2013 Orcnet: my review
Level 30
Joined
Jul 31, 2010
Messages
5,246
The whole game is too complex and ruins game-wise that should be enjoyable and proper replay value.

I don't know why only the path blocked right part of the map has an AI AoS going and how to go there, so you just end up voiding that part and continue on your own self AoS and tower building.

The parting of your troops to lanes is too confusing why not just way gates for this matter its sufficient and less tricky to play with.

Heroes do nothing much when it comes to AoS they are key roles on the whole board, but most of them are support casts which is bad.

Terrain is widely spaced out and bad looking, I suggest you work it more of a forest like theme and such.

In short map is unacceptable, I'm sorry to disappoint but the idealism of complex decisions doesn't workout on proper difficulty of a map.
 
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