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[X-Gaming] TD [BETA]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
NOTE its not finished just put it here if ppl likes my idea.....


Keywords:
TD maul green red ice
Contents

[X-Gaming] TD [BETA] (Map)

Reviews
16:54, 3rd Feb 2009 Septimus: Reject
Level 31
Joined
Jun 27, 2008
Messages
2,557
I guarantee that one of bad Septimus points will be - Bad map description at hiveworkshop.

What do you mean? If people like your idea, you will update it? Seems you don't confide in yourself. It's like, another reason why this map should be rejected.

And I can see well that terrain is pretty bad there. I didn't check, because when I load the game, it brings me Error window, I get it from almost all maps here, but I'm sure of that.
 
Level 31
Joined
May 3, 2008
Messages
3,155
To zamaxy : 1) Incomplete map (Breaking the rules of hiveworkshop), please learn to read the rules before you upload map.
2) Horrible, defective and poorly develop trigger; lot's of memory leak and 90% of it could be optimize for better performance.
3) Awful terrain.
4) Inproper/lack of description at hiveworkshop, the same goes to the building as well.

1/5 rating from me and mini moderator vote was REJECTED.

You would never make a good map if you never bother to visit the forum, read the tutorial and ask for helping. Generally creating a map in under a few hours are partically pointless and a total waste of time, map require lot's of testing by the author itself and the author need to test it via multiplayer as well to check for errors which I believe you doesn't do it.
Nobody going to like your map if you yourself doesn't improve your mapping skill, what I said was quite bitter to be swallow but it was for your own good. A good map could took thousands of hour of editing and testing to make it to a near stage perfection.

To APproject : You bet is true, I was going to post my review before you post this message but my explorer gone dead.. :p
 
Level 4
Joined
Jan 16, 2009
Messages
16
to septimus:
lol Not a singel Maul for example is looking good dude and triggers dosent make any sens the point is that they works....+++++++ its not done..
to APproject:
not every one have same taste of maps i like it but u and sep dosent seems to like it...
 
Level 31
Joined
May 3, 2008
Messages
3,155
to septimus:
lol Not a singel Maul for example is looking good dude and triggers dosent make any sens the point is that they works....+++++++ its not done..
to APproject:
not every one have same taste of maps i like it but u and sep dosent seems to like it...

That is why some Maul map was rejected even though it had been approve. Do remember that Approve map won't survive long enough to be at approve stage shall it be found out to have several weak spot over it.

Map with defective coding are usually the main cause of the lag during the game, which fatally disconnect player or possibly crash/fatal error wc3.

A example of a good TD would be Element TD and Azure TD, which definetely are well coded and have a better durable/withstand against lag even after the game have gone through several waves.

And instead of following the example of a horrible and terrible map, why not just learn to optimize the coding for better performance.

At wc3 site, hiveworkshop and wc3campaigns have quality control although this site quality control was at rather average level.

Be sure that if you post it at extremely strict control site like wc3campaigns, it would be thrown into graveyard in a matter of seconds.

If I were Mecheon or Rising_Dusk, I won't be given you a friendly advice at this moment but would straight to nothing but truth. Which would naturally hurt your feeling till you want to do nothing but to jump off from the roof.
 
Level 9
Joined
Apr 3, 2008
Messages
700
[!] It's not beta. It's early alpha
[!] You need more towers
[!] Buildings are pathable. It's unrealistic
[!] You use no imported items.
[-] You just copy an idea of green TD
[-] It leaks
[-] Bad triggers
[-] Many extra triggers
[-] Map have no landscape/terrain
[-] "Remove building" ability of worker don't work
[-] Extra data: Worker have 2 extra abilities
 
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