Great looking model, cool concept. the mesh is perfect as usual, and the giant-ass cannon is awesome. To me though, the attack animation looks odd. why does it angle down after every shot? That movement seems a bit too agile for such a large caliber weapon. Also, it makes the animation look weird ingame, because once it stops attacking, the cannon fires, goes down, then up, then back down (to reset for the stand animation). Also the morph could be polished a little, but that's not a big deal. I always look forward to your next awesome tank.